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<blockquote data-quote="GameDoc" data-source="post: 6035905" data-attributes="member: 53915"><p>I have always struggled with how D&D narratively included vampires, mummies, wights, ghouls, wraiths, and ghosts in the same setting. It's not so much that I'm opposed to them all being in the same setting, it just seems like overkill on "how many ways can an evil person become an undead villain".</p><p></p><p>Keep in mind, I know that you can craft your own setting and whittle it down to fewer types of intelligent undead if you want. But I would also like a default option to include them all with good reasons why they would all exist in the same reality. </p><p></p><p>These articles indicate they are trying for that, but for some reason they are falling a bit short to me. Can't put my finger on why.</p><p></p><p>As for spawning, what about just allowing certain undead to render anyone they drop below 0 HP a thrall. Not yet dead, but close enough to fall under their command. It gives you a way to save your buddy by defeating the undead master before its too late. Perhaps if you fail all of your death saves before the hold is broken, that's when you become truly undead yourself.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6035905, member: 53915"] I have always struggled with how D&D narratively included vampires, mummies, wights, ghouls, wraiths, and ghosts in the same setting. It's not so much that I'm opposed to them all being in the same setting, it just seems like overkill on "how many ways can an evil person become an undead villain". Keep in mind, I know that you can craft your own setting and whittle it down to fewer types of intelligent undead if you want. But I would also like a default option to include them all with good reasons why they would all exist in the same reality. These articles indicate they are trying for that, but for some reason they are falling a bit short to me. Can't put my finger on why. As for spawning, what about just allowing certain undead to render anyone they drop below 0 HP a thrall. Not yet dead, but close enough to fall under their command. It gives you a way to save your buddy by defeating the undead master before its too late. Perhaps if you fail all of your death saves before the hold is broken, that's when you become truly undead yourself. [/QUOTE]
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