Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wights and wraiths
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hautamaki" data-source="post: 6036101" data-attributes="member: 42219"><p>Here's an idea I've been experimenting with for different types of attacks (like ED)</p><p></p><p>Instead of 0 HP being the death threshold, after which your character is likely to die, I could 0 HP as the serious injury threshold, after which your character is likely to suffer some kind of serious injury (but probably not death right away). For most normal attacks there is a wound table you roll on; however special attacks that reduce you below 0 have their own unique effects. For example, poison just causes normal HP damage unless it's the factor that drops you below 0, in which case poison takes its over more interesting effects like Strength reduction or whatever. ED would be the same thing--just cause normal damage unless it's the attack that drops you below 0, in which case you'd really lose a level. Also feats/special attacks like 'Wounding Blow' might allow you to choose which wound you deal if you drop the enemy below 0 HP, instead of rolling up a random one. An Ice attack that reduces you to 0 might paralyze you with cold or encase you in solid ice. Sonic attacks might render your character deaf. And of course regular healing doesn't work normally on negative HP--in that case you need more than a simple healing surge or a word of encouragement from the bard or whatever; you need some serious magical remedy or some serious rest time.</p><p></p><p>This works because according to these rules, a character is not actually struck by anything except a bruising or glancing hit until they get to 0 HP. So a poison attack might just be a tiny scratch with very little poison actually getting into your bloodstream unless it's the attack that drops you below 0.</p><p></p><p>The actual death threshold is negative your max HP; so there's plenty of time to accumulate serious injuries between 0 HP and actual definite death.</p><p></p><p>I've been running this system for a few months now and I'm pretty happy with how it works. The common complaint is that it leads to the unstoppable cycle of death; but what I've found is that when a character gets to below 0 and takes a serious wound, he just wants to get the heck out of there and this is rarely actually a problem. Instead it just gives a unique flavor to different kinds of wounds or effects and makes certain things (like ED) scary, but not to the point that it makes the game frustrating for the players.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 6036101, member: 42219"] Here's an idea I've been experimenting with for different types of attacks (like ED) Instead of 0 HP being the death threshold, after which your character is likely to die, I could 0 HP as the serious injury threshold, after which your character is likely to suffer some kind of serious injury (but probably not death right away). For most normal attacks there is a wound table you roll on; however special attacks that reduce you below 0 have their own unique effects. For example, poison just causes normal HP damage unless it's the factor that drops you below 0, in which case poison takes its over more interesting effects like Strength reduction or whatever. ED would be the same thing--just cause normal damage unless it's the attack that drops you below 0, in which case you'd really lose a level. Also feats/special attacks like 'Wounding Blow' might allow you to choose which wound you deal if you drop the enemy below 0 HP, instead of rolling up a random one. An Ice attack that reduces you to 0 might paralyze you with cold or encase you in solid ice. Sonic attacks might render your character deaf. And of course regular healing doesn't work normally on negative HP--in that case you need more than a simple healing surge or a word of encouragement from the bard or whatever; you need some serious magical remedy or some serious rest time. This works because according to these rules, a character is not actually struck by anything except a bruising or glancing hit until they get to 0 HP. So a poison attack might just be a tiny scratch with very little poison actually getting into your bloodstream unless it's the attack that drops you below 0. The actual death threshold is negative your max HP; so there's plenty of time to accumulate serious injuries between 0 HP and actual definite death. I've been running this system for a few months now and I'm pretty happy with how it works. The common complaint is that it leads to the unstoppable cycle of death; but what I've found is that when a character gets to below 0 and takes a serious wound, he just wants to get the heck out of there and this is rarely actually a problem. Instead it just gives a unique flavor to different kinds of wounds or effects and makes certain things (like ED) scary, but not to the point that it makes the game frustrating for the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wights and wraiths
Top