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<blockquote data-quote="Magil" data-source="post: 6036164" data-attributes="member: 6672353"><p>I feel like I can make energy drain scary without doing something as tedious and not-fun as level draining. I don't like taking XP/levels away from players as a mechanic--it requires tedious tracking (I don't even track XP anymore these days, my players level up when I say they do, and I want them to all stay at the same level), and it screws with potential gameplay balance too much. 4E wights that drained healing surges were plenty scary for the party I DM for, at least according to them.</p><p></p><p></p><p></p><p>You're making a lot of assumptions about me with one simple statement, don't you think? I generally think that if you destroy the creature that did the draining, it should be possible to recover whatever is lost without resorting to magic. I don't mind magic bending the rules of reality, but about the only time I'm okay with it being necessary to allow a character to get back to full power would be when a character dies. </p><p></p><p>This reliance on magical healing to recover from so many debilitating afflictions is something I never want to see in the game again, at least not in the default rules. At most, energy drain should be treated like a disease--there's no reason your "spirit" can't replenish itself, given time and some rest. If the creature needs to be destroyed first, that's fine too. It makes for a good story. What doesn't make for a good story is "well Bob got drained by a lucky attack roll, I guess we need to go hire a cleric to fix him."</p></blockquote><p></p>
[QUOTE="Magil, post: 6036164, member: 6672353"] I feel like I can make energy drain scary without doing something as tedious and not-fun as level draining. I don't like taking XP/levels away from players as a mechanic--it requires tedious tracking (I don't even track XP anymore these days, my players level up when I say they do, and I want them to all stay at the same level), and it screws with potential gameplay balance too much. 4E wights that drained healing surges were plenty scary for the party I DM for, at least according to them. You're making a lot of assumptions about me with one simple statement, don't you think? I generally think that if you destroy the creature that did the draining, it should be possible to recover whatever is lost without resorting to magic. I don't mind magic bending the rules of reality, but about the only time I'm okay with it being necessary to allow a character to get back to full power would be when a character dies. This reliance on magical healing to recover from so many debilitating afflictions is something I never want to see in the game again, at least not in the default rules. At most, energy drain should be treated like a disease--there's no reason your "spirit" can't replenish itself, given time and some rest. If the creature needs to be destroyed first, that's fine too. It makes for a good story. What doesn't make for a good story is "well Bob got drained by a lucky attack roll, I guess we need to go hire a cleric to fix him." [/QUOTE]
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