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<blockquote data-quote="DEFCON 1" data-source="post: 6036742" data-attributes="member: 7006"><p>I might even go so far as to say that any of the curative spells that remove what would be "disease track" type afflictions-- diseases, energy drains, long-term poisons etc... are actually all rituals, they all have to be accomplished on consecrated ground (like a temple) and they all require more than one holy person to conduct it.</p><p></p><p>This pretty much guarantees that most groups would not be able to cast <em>Restorations</em> and the like out in the field (thereby making those afflictions little more than speed bumps), and would require them to return to larger settlements (since you'd need two or more clerics or holy men of applicable level to be able to conduct the ritual for recovery.)</p><p></p><p>*****</p><p></p><p>I am also not a big fan of the loss of XP/levels due to energy drain... not because I don't think characters should lose levels ever... but because the punishment for the most part targets only a small segment of the party. Energy drain traditionally occurs through melee touch attacks... which means it's your melee warriors who are the ones who are soaking up probably 4/5ths of all energy drains.</p><p></p><p>To punish one part of the party with a massive loss in XP just because they were the ones who volunteered to be on the front line kinda sucks. They already are the ones who are getting the snot kicked out of them soaking up damage... now we're asking them to lose all their abilities too (while the spellcaster and the archer stand back behind the pillar fresh as a daisy?) That's really not really fair, because there's no suffering on the spellcaster or archer's part. At least when the melee combatants just suffer minuses, it just means that they are prone to dropping unconscious faster in future fights and thus the spillover damage will get aimed at the caster and archer. But when there's a complete loss of potentially multiple character levels? That's like weeks, months or even years of gameplay that gets wiped out that the caster and archer are much, much less likely to ever suffer.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6036742, member: 7006"] I might even go so far as to say that any of the curative spells that remove what would be "disease track" type afflictions-- diseases, energy drains, long-term poisons etc... are actually all rituals, they all have to be accomplished on consecrated ground (like a temple) and they all require more than one holy person to conduct it. This pretty much guarantees that most groups would not be able to cast [I]Restorations[/I] and the like out in the field (thereby making those afflictions little more than speed bumps), and would require them to return to larger settlements (since you'd need two or more clerics or holy men of applicable level to be able to conduct the ritual for recovery.) ***** I am also not a big fan of the loss of XP/levels due to energy drain... not because I don't think characters should lose levels ever... but because the punishment for the most part targets only a small segment of the party. Energy drain traditionally occurs through melee touch attacks... which means it's your melee warriors who are the ones who are soaking up probably 4/5ths of all energy drains. To punish one part of the party with a massive loss in XP just because they were the ones who volunteered to be on the front line kinda sucks. They already are the ones who are getting the snot kicked out of them soaking up damage... now we're asking them to lose all their abilities too (while the spellcaster and the archer stand back behind the pillar fresh as a daisy?) That's really not really fair, because there's no suffering on the spellcaster or archer's part. At least when the melee combatants just suffer minuses, it just means that they are prone to dropping unconscious faster in future fights and thus the spillover damage will get aimed at the caster and archer. But when there's a complete loss of potentially multiple character levels? That's like weeks, months or even years of gameplay that gets wiped out that the caster and archer are much, much less likely to ever suffer. [/QUOTE]
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