Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wight's Life drain v Polymorph
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7922024" data-attributes="member: 6857506"><p>First off, I would say that the spell ends immediately when the wizard is petrified because I don't think you can concentrate on a spell when petrified. But the wizard is petrified and remains so despite the spell ending. Nevertheless, I'd have the statue be in the form of a t-rex because that's a more amusing thing to have to deal with. If the statue is depetrified, it immediately becomes a wizard.</p><p></p><p>EDIT: Oh, that all assumes it was the wizard that cast <em>Polymorph </em>on themselves. If it was someone else that cast <em>Polymorph</em> on the wizard, then the spell could continue. If it's still in effect and the statue is depetrified, then you still have a t-rex.</p><p></p><p></p><p></p><p>According to the shadow stat block, the target just dies; it does not mention HP falling to zero as the cause. So the t-rex dies and immediately reverts to wizard form because the dead cannot concentrate on a spell. The issue of the STR loss carryover can incite a whole new argument about whether the wizard can even be raised or not by anything short of <em>True Resurrection. </em>Since the STR loss can be removed by a short rest, it seems like it is intended to be fairly weak, so I would play it that if the wizard is raised, even with <em>Revivify, </em>the STR loss is removed.</p><p></p><p>If you were sticking closer to the wording of the various raising spells, though, I think there's a case to be made that anything short of <em>True Resurrection </em>would require an accompanying <em>Greater Restoration </em>to remove the STR loss. Whether the <em>Greater Restoration </em>has to be done before <em>True Resurrection, </em>or has to be done after, or whether it doesn't matter is another debate which has been had, but which I think is just terribly uninteresting because answers other than "it doesn't matter" don't make the game any more fun.</p><p></p><p></p><p></p><p>Per Crawford, first the damage is applied <em>completely; </em>that is, if it takes the t-rex to 0, then <em>Polymorph </em>ends and the carryover damage applies to the wizard. If the carryover damage takes the wizard to 0, then the wizard is disintegrated.</p><p></p><p>[MEDIA=twitter]1067566337780674562[/MEDIA]</p></blockquote><p></p>
[QUOTE="Harzel, post: 7922024, member: 6857506"] First off, I would say that the spell ends immediately when the wizard is petrified because I don't think you can concentrate on a spell when petrified. But the wizard is petrified and remains so despite the spell ending. Nevertheless, I'd have the statue be in the form of a t-rex because that's a more amusing thing to have to deal with. If the statue is depetrified, it immediately becomes a wizard. EDIT: Oh, that all assumes it was the wizard that cast [I]Polymorph [/I]on themselves. If it was someone else that cast [I]Polymorph[/I] on the wizard, then the spell could continue. If it's still in effect and the statue is depetrified, then you still have a t-rex. According to the shadow stat block, the target just dies; it does not mention HP falling to zero as the cause. So the t-rex dies and immediately reverts to wizard form because the dead cannot concentrate on a spell. The issue of the STR loss carryover can incite a whole new argument about whether the wizard can even be raised or not by anything short of [I]True Resurrection. [/I]Since the STR loss can be removed by a short rest, it seems like it is intended to be fairly weak, so I would play it that if the wizard is raised, even with [I]Revivify, [/I]the STR loss is removed. If you were sticking closer to the wording of the various raising spells, though, I think there's a case to be made that anything short of [I]True Resurrection [/I]would require an accompanying [I]Greater Restoration [/I]to remove the STR loss. Whether the [I]Greater Restoration [/I]has to be done before [I]True Resurrection, [/I]or has to be done after, or whether it doesn't matter is another debate which has been had, but which I think is just terribly uninteresting because answers other than "it doesn't matter" don't make the game any more fun. Per Crawford, first the damage is applied [I]completely; [/I]that is, if it takes the t-rex to 0, then [I]Polymorph [/I]ends and the carryover damage applies to the wizard. If the carryover damage takes the wizard to 0, then the wizard is disintegrated. [MEDIA=twitter]1067566337780674562[/MEDIA] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wight's Life drain v Polymorph
Top