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Wil Wheaton, Felicia Day, John Rogers, and Ryan Macklin Play FATE CORE!
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<blockquote data-quote="Celebrim" data-source="post: 7715981" data-attributes="member: 4937"><p>This is the huge turnoff for me reading FATE's examples of play and then watching it actually play out that way in the game. My impression from the text that the experience of game play was a lot like being a team of writer's working collectively on a screen play rather than being immersed in a story-world, feels born out by the video. But, that's still a tentative conclusion because watching a game being played is such a different experience than actually being in it.</p><p></p><p>I mean, I felt that Felicia Day was actually a quite skilled player (and had rather less flattering impression of Wil Wheaton), but that the system kept getting in her way. Maybe that's just because she's learning the system and things would go more smoothly the longer they played.</p><p></p><p>Also, the FUDGE dice mechanic is just painful... and meaningless most of the time (and pretty much all the time that it is not a resisted roll). I wondered often why they bothered with it, since it seems to mostly exist as a dice ritual in a game that is largely diceless in resolution. </p><p></p><p></p><p></p><p>I suppose from an objective perspective there is not, but depending on what you want from play, you might not subjectively enjoy it. </p><p></p><p></p><p></p><p>I'd love to participate in few FATE, Fiasco, Dread, and so forth sessions with a good GM just to expand my skillset as a GM. Watching the video really impressed on me how fortunate I was early on to learn from quality GMs. But I don't have a ton of range and we've had all these alternative ideas about how a game works emerge since I've started running games.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7715981, member: 4937"] This is the huge turnoff for me reading FATE's examples of play and then watching it actually play out that way in the game. My impression from the text that the experience of game play was a lot like being a team of writer's working collectively on a screen play rather than being immersed in a story-world, feels born out by the video. But, that's still a tentative conclusion because watching a game being played is such a different experience than actually being in it. I mean, I felt that Felicia Day was actually a quite skilled player (and had rather less flattering impression of Wil Wheaton), but that the system kept getting in her way. Maybe that's just because she's learning the system and things would go more smoothly the longer they played. Also, the FUDGE dice mechanic is just painful... and meaningless most of the time (and pretty much all the time that it is not a resisted roll). I wondered often why they bothered with it, since it seems to mostly exist as a dice ritual in a game that is largely diceless in resolution. I suppose from an objective perspective there is not, but depending on what you want from play, you might not subjectively enjoy it. I'd love to participate in few FATE, Fiasco, Dread, and so forth sessions with a good GM just to expand my skillset as a GM. Watching the video really impressed on me how fortunate I was early on to learn from quality GMs. But I don't have a ton of range and we've had all these alternative ideas about how a game works emerge since I've started running games. [/QUOTE]
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Wil Wheaton, Felicia Day, John Rogers, and Ryan Macklin Play FATE CORE!
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