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Wil Wheaton, Felicia Day, John Rogers, and Ryan Macklin Play FATE CORE!
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<blockquote data-quote="JesterOC" data-source="post: 7716091" data-attributes="member: 42841"><p>In FATE they do have weapon damage so yes attacking with a longsword will do more than attacking with your fist. So that is an option, as do why someone wants to do it. Most likely it is because that is how they envision the situation. Perhaps they are already grappled and the idea of using a longsword makes no sense. Perhaps they don't want to cut their guts out, perhaps they want to incapacitate them so they can be interrogated after the fight. </p><p></p><p></p><p>Same as in FATE</p><p></p><p></p><p></p><p></p><p></p><p>But I trust you on this. I do remember that for a Fighter Wil often choose sub optimal behaviors. But I don't recall the GM doing anything punitive with it. What I noticed most is that they cut out most of all the talk explaining the mechanics. It left me wondering what / how they were justifying some things. That was frustrating. After doing that a few times I paid less attention to the mechanics. </p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>This has absolutely no semblance to any FATE game I have played. </p><p></p><p></p><p></p><p>I view that portion of the video very differently. It appears that you view it as the GM deciding on a whim that the player who rocked the Big Bag should get penalized for no reason. I see it as two separate actions. 1) The player slammed the big bad. 2) The GM compelled the player's trouble to give him a FATE point back. The player's trouble was Better living through chemistry. Since the player choose as his trouble, in essence he had some narrative control in that. And if he wanted to he could just turn it down.</p></blockquote><p></p>
[QUOTE="JesterOC, post: 7716091, member: 42841"] In FATE they do have weapon damage so yes attacking with a longsword will do more than attacking with your fist. So that is an option, as do why someone wants to do it. Most likely it is because that is how they envision the situation. Perhaps they are already grappled and the idea of using a longsword makes no sense. Perhaps they don't want to cut their guts out, perhaps they want to incapacitate them so they can be interrogated after the fight. Same as in FATE But I trust you on this. I do remember that for a Fighter Wil often choose sub optimal behaviors. But I don't recall the GM doing anything punitive with it. What I noticed most is that they cut out most of all the talk explaining the mechanics. It left me wondering what / how they were justifying some things. That was frustrating. After doing that a few times I paid less attention to the mechanics. Agreed. This has absolutely no semblance to any FATE game I have played. I view that portion of the video very differently. It appears that you view it as the GM deciding on a whim that the player who rocked the Big Bag should get penalized for no reason. I see it as two separate actions. 1) The player slammed the big bad. 2) The GM compelled the player's trouble to give him a FATE point back. The player's trouble was Better living through chemistry. Since the player choose as his trouble, in essence he had some narrative control in that. And if he wanted to he could just turn it down. [/QUOTE]
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Wil Wheaton, Felicia Day, John Rogers, and Ryan Macklin Play FATE CORE!
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