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Wil Wheaton plays and reviews 4th.
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<blockquote data-quote="DonTadow" data-source="post: 4594520" data-attributes="member: 22622"><p>I in no means want to say that hardcore fans will not like 4e, there are some aspects of it that attract hardcore fans. The same reason why we have hardcore jazz fans who love the soft stuff, because their more into strings which, admittantly, our hardcore jazz bands are good at. I'd say the hardcore band would be 3rd edition. </p><p></p><p>As with the wow quote, i wanted to touch on that. Wow's primarily build is for the casual gamer, however, it has elements for the hardcore gamer, specifically even an expansion that is touted for the hardcore wow player (high level stuff). But its specific focus and marketing iwill always be first and foremost the casual player. </p><p></p><p>Regardless of how you played any of the previous editions, it has always been a nerd's game. YOu'd have a hard time trying to convince a journalist in the 80s that you're a hack and slasher or a simiulationist. It's all nerd to the public. And right now it still is nerd. And nerd is not bankable. </p><p></p><p>Yes. You have to change your target base if you are going to make a profit. Sometimes that means alienating your first target base. I would not call us "core" as core implies that we are needed to make the product work. Now, the goal is to change your target that it includes many of your first target base, but if it is not the primary goal. The primary goal is to make ap roduct that attracts the many. And considerring how much of a billion dollar business mmos are, it would be crazy for a world wide traded company not to figure out how to get a piece of that niche. </p><p></p><p>Take a look at square soft's final fantasy series of games. Games 1 to 6 were traditional j-rpgs, a lot of reading, a lot of puzzles, a lot of characters, still a great plot. But Final Fantasy was just not popular outside of RPG circles. Square saw this as a potential problem and began to change the apperance and marketing of the game. They added more cut scenes, a bit more scifi elements and limited the characters and created a new dyanamic and marketable game. I remember how different it was when final fantasy 7 came out, about how "cool", it was now to play final fantasy games. Heck, it can make (final fantasys ps2) or break (no final fantasy ps3) a system. </p><p></p><p>That's the kind of rep change for d&d that needs to change. 4e needs to be the final fantasy, the WOW, the Pokemon of gaming. Without final fantasy, the Shin Megasami games won't get made, without WOW the Eve's can't strive, without Pokemon there's not a feeder system for Magic and without 4e the more complicated and direct sequel systems to 3.5 won't survive.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4594520, member: 22622"] I in no means want to say that hardcore fans will not like 4e, there are some aspects of it that attract hardcore fans. The same reason why we have hardcore jazz fans who love the soft stuff, because their more into strings which, admittantly, our hardcore jazz bands are good at. I'd say the hardcore band would be 3rd edition. As with the wow quote, i wanted to touch on that. Wow's primarily build is for the casual gamer, however, it has elements for the hardcore gamer, specifically even an expansion that is touted for the hardcore wow player (high level stuff). But its specific focus and marketing iwill always be first and foremost the casual player. Regardless of how you played any of the previous editions, it has always been a nerd's game. YOu'd have a hard time trying to convince a journalist in the 80s that you're a hack and slasher or a simiulationist. It's all nerd to the public. And right now it still is nerd. And nerd is not bankable. Yes. You have to change your target base if you are going to make a profit. Sometimes that means alienating your first target base. I would not call us "core" as core implies that we are needed to make the product work. Now, the goal is to change your target that it includes many of your first target base, but if it is not the primary goal. The primary goal is to make ap roduct that attracts the many. And considerring how much of a billion dollar business mmos are, it would be crazy for a world wide traded company not to figure out how to get a piece of that niche. Take a look at square soft's final fantasy series of games. Games 1 to 6 were traditional j-rpgs, a lot of reading, a lot of puzzles, a lot of characters, still a great plot. But Final Fantasy was just not popular outside of RPG circles. Square saw this as a potential problem and began to change the apperance and marketing of the game. They added more cut scenes, a bit more scifi elements and limited the characters and created a new dyanamic and marketable game. I remember how different it was when final fantasy 7 came out, about how "cool", it was now to play final fantasy games. Heck, it can make (final fantasys ps2) or break (no final fantasy ps3) a system. That's the kind of rep change for d&d that needs to change. 4e needs to be the final fantasy, the WOW, the Pokemon of gaming. Without final fantasy, the Shin Megasami games won't get made, without WOW the Eve's can't strive, without Pokemon there's not a feeder system for Magic and without 4e the more complicated and direct sequel systems to 3.5 won't survive. [/QUOTE]
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