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Wild Beyond the Witchlight Collector's Edition Miniatures Will Set You Back $750!
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<blockquote data-quote="doctorbadwolf" data-source="post: 8389305" data-attributes="member: 6704184"><p>“Couldn’t”? Irrelevant. I got them out of the product I bought. This is like asking if I could have gotten the same 2 hours of entertainment from a different movie, or watching the movie in a different format. Who cares? I enjoyed going to the theater and watching the movie, and it cost me about $5/hr. Therefor the money was well spent. </p><p> </p><p>I don’t need the books at all to spend 40 hours telling stories in my own version of the world of Eberron. </p><p></p><p>And the Eberron box is full of props that are used to help run an Eberron game, from maps, encounter cards, etc, to handouts that are in-world items that contain useful in-world information. Not only that, but I have already used several individual things in the box for multiple different purposes. The rail station map has also been an unlicensed high rise tech garage and R&D facility, and the sky couch map has seen use to run an aerial chase battle, to set the scene for a meeting, and for an ambush the PCs turned into a counter-ambush (ie they ambushed Emerald Claw assassins as they tried to ambush the party’s noble friend), <em>and</em> my buddy used it as a full sized airship in his game. </p><p> The encounter cards are fantastic, to the point where I’m going to make new ones for my homebrew stuff from now on. The magic item cards are great for randomizing common items taken from enemies or find in searches. The dragonshards are the least “useful” props in the box, and just the delight from my group when I handed one to a player in character as the NPC handing them one, and telling them they could use it to replace the rare ingredient in crafting a magic item of up to very rare rarity, or grind it up and use it in place of consumed material components at a very generous rate, was worth at least 20$, by itself. </p><p></p><p>Beyond that, the whole argument you’re making is spurious in any context outside your own very personal preferences. You don’t seem to grok the value of props that aren’t literal game pieces, which I find unfathomably odd. That’s just a case of incompatible personal preferences. I find a game full of <em>necessary</em> props that a player needs to keep track of in order to succeed to be tedious, at best, while I find atmospheric props with occasional “useful” ones <em>very</em> valuable for what they bring to my games. </p><p> </p><p>Add to that the fact I can just bring the monster booklet, a few encounter cards, a couple maps, and some sundries, because it’s all broken up and individual, and yes, the box ROIs just fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8389305, member: 6704184"] “Couldn’t”? Irrelevant. I got them out of the product I bought. This is like asking if I could have gotten the same 2 hours of entertainment from a different movie, or watching the movie in a different format. Who cares? I enjoyed going to the theater and watching the movie, and it cost me about $5/hr. Therefor the money was well spent. I don’t need the books at all to spend 40 hours telling stories in my own version of the world of Eberron. And the Eberron box is full of props that are used to help run an Eberron game, from maps, encounter cards, etc, to handouts that are in-world items that contain useful in-world information. Not only that, but I have already used several individual things in the box for multiple different purposes. The rail station map has also been an unlicensed high rise tech garage and R&D facility, and the sky couch map has seen use to run an aerial chase battle, to set the scene for a meeting, and for an ambush the PCs turned into a counter-ambush (ie they ambushed Emerald Claw assassins as they tried to ambush the party’s noble friend), [I]and[/I] my buddy used it as a full sized airship in his game. The encounter cards are fantastic, to the point where I’m going to make new ones for my homebrew stuff from now on. The magic item cards are great for randomizing common items taken from enemies or find in searches. The dragonshards are the least “useful” props in the box, and just the delight from my group when I handed one to a player in character as the NPC handing them one, and telling them they could use it to replace the rare ingredient in crafting a magic item of up to very rare rarity, or grind it up and use it in place of consumed material components at a very generous rate, was worth at least 20$, by itself. Beyond that, the whole argument you’re making is spurious in any context outside your own very personal preferences. You don’t seem to grok the value of props that aren’t literal game pieces, which I find unfathomably odd. That’s just a case of incompatible personal preferences. I find a game full of [I]necessary[/I] props that a player needs to keep track of in order to succeed to be tedious, at best, while I find atmospheric props with occasional “useful” ones [I]very[/I] valuable for what they bring to my games. Add to that the fact I can just bring the monster booklet, a few encounter cards, a couple maps, and some sundries, because it’s all broken up and individual, and yes, the box ROIs just fine. [/QUOTE]
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Wild Beyond the Witchlight Collector's Edition Miniatures Will Set You Back $750!
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