Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wild Cohort feat [WotC website]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 1234073" data-attributes="member: 2629"><p>D&D is not Ars Magica. </p><p></p><p>Nor is the situation you describe what will occur in most D&D games where the DM doesn't take a stand and players decide to exploite this area.</p><p></p><p>Picture 1 DM and 4 players. Each player has 1 PC. That PC has a leadership cohort, a dragon cohort, a dragon steed, a wild animal cohort and leadership followers. In addition, some of these PCs have familiars, animal companions, fiendish servants, planar cohorts or other additional help.</p><p></p><p>A party of 4 can grow to an army. Considering the strength of cohorts compared to other feats, this is something that power gamers may seek to do. If a DM has a power gamer seeking to do this, he either has to tell them 'No' and look like a bad guy or go to extraordinary lengths to keep the PC happy without letting them have all of the creatures at hand that they are 'entitled' to by their feats.</p><p></p><p>Leadership is the most overpowered feat in WotC products. It nearly doubles the power of a PC by effectively giving that PC extra abilities in an entirely new class as well as giving him extra actions in which to use these abilities. In a sense, it is like an improved permanent 3.0 haste. </p><p></p><p>Now, they've decided to allow you to triple, quadruple or quintuple their power by adding dragon cohorts, dragon steeds and wild cohorts to their cohorts and followers.</p><p></p><p>In addition to drastically increasing the power of the PCs, these feats also make headaches for the DM. The DM must manage all these extra creatures in combat. That requires planning for them to be in combat when he designs an adventure. This creates a greater chance of error in difficulty design.</p><p></p><p>Take, for instance, a case of 4 PCs and 8 cohorts. If the DM designs the battles for these 12 beings, what happens if one player can not make it to the game (or dies in an early combat) and 3 of those creatures (the PC and 2 cohorts) are lost to the party? Suddenly, everything else the DM planned is far too hard. The DM either has to make huge adjustments on the fly or the PCs are in serious trouble.</p><p></p><p>I'm not claiming to be an expert on everything in D&D. I do, however, understand enough to know that having a small army of cohorts is out of balance, yet WotC has decided to allow you to do this by adding all these feats. That has been discusses thoroughly on the boards ever since 3.0 was in its infancy. There are few that doubt those claims.</p><p></p><p>A conspiracy nut might think there is some connection between the release of the WotC figures and the sudden increases in party size ("now I need to get my hands on two gold dragon figures and a bear figure to represent my dragon cohort, my dragon steed and my wild animal cohort"), but I doubt that there is any evil effort here. If they can't figure out how important it is to create a solid foundation for D&D by fixing the rules problems present in 3.5 (polymorph discrepancies, etc ...), I doubt that there is any chance that WotC is the rise of a new evil empire.</p><p></p><p>[Note: Does anyone else know what ars (arse) means in England? Am I the only one that thinks "butt magic" whenever they hear Ars Magica?]</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1234073, member: 2629"] D&D is not Ars Magica. Nor is the situation you describe what will occur in most D&D games where the DM doesn't take a stand and players decide to exploite this area. Picture 1 DM and 4 players. Each player has 1 PC. That PC has a leadership cohort, a dragon cohort, a dragon steed, a wild animal cohort and leadership followers. In addition, some of these PCs have familiars, animal companions, fiendish servants, planar cohorts or other additional help. A party of 4 can grow to an army. Considering the strength of cohorts compared to other feats, this is something that power gamers may seek to do. If a DM has a power gamer seeking to do this, he either has to tell them 'No' and look like a bad guy or go to extraordinary lengths to keep the PC happy without letting them have all of the creatures at hand that they are 'entitled' to by their feats. Leadership is the most overpowered feat in WotC products. It nearly doubles the power of a PC by effectively giving that PC extra abilities in an entirely new class as well as giving him extra actions in which to use these abilities. In a sense, it is like an improved permanent 3.0 haste. Now, they've decided to allow you to triple, quadruple or quintuple their power by adding dragon cohorts, dragon steeds and wild cohorts to their cohorts and followers. In addition to drastically increasing the power of the PCs, these feats also make headaches for the DM. The DM must manage all these extra creatures in combat. That requires planning for them to be in combat when he designs an adventure. This creates a greater chance of error in difficulty design. Take, for instance, a case of 4 PCs and 8 cohorts. If the DM designs the battles for these 12 beings, what happens if one player can not make it to the game (or dies in an early combat) and 3 of those creatures (the PC and 2 cohorts) are lost to the party? Suddenly, everything else the DM planned is far too hard. The DM either has to make huge adjustments on the fly or the PCs are in serious trouble. I'm not claiming to be an expert on everything in D&D. I do, however, understand enough to know that having a small army of cohorts is out of balance, yet WotC has decided to allow you to do this by adding all these feats. That has been discusses thoroughly on the boards ever since 3.0 was in its infancy. There are few that doubt those claims. A conspiracy nut might think there is some connection between the release of the WotC figures and the sudden increases in party size ("now I need to get my hands on two gold dragon figures and a bear figure to represent my dragon cohort, my dragon steed and my wild animal cohort"), but I doubt that there is any evil effort here. If they can't figure out how important it is to create a solid foundation for D&D by fixing the rules problems present in 3.5 (polymorph discrepancies, etc ...), I doubt that there is any chance that WotC is the rise of a new evil empire. [Note: Does anyone else know what ars (arse) means in England? Am I the only one that thinks "butt magic" whenever they hear Ars Magica?] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wild Cohort feat [WotC website]
Top