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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wild Empathy: won't animals get to attack you for 10 rounds free?
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<blockquote data-quote="frankthedm" data-source="post: 3654228" data-attributes="member: 1164"><p>Yep. 10 rounds of biting and clawing on the ranger.</p><p></p><p>And remember animals, especially dire animals, in a D&D world have little to no reason to hold back on their attacks. In our world animals avoid getting hurt because wounds heal slowly and infection is a danger with every wound. They prance, growl and grandstand with the goal of avoiding a bloody confrontation. Those creatures that were too aggressive died off long ago. They may have killed thier foe, but their wounds claimed them later.</p><p></p><p>In a D&D world, this is not the case, creatures heal very fast. In a D&D world the animal that fought until it was nearly unconscious and killed it’s prey /rival, does not die of infection form it’s open wounds, but rather will have all it’s wounds healed in just a few days. This will produce creatures that do not give warning responses, they just charge if the numbers or size is on their size.</p><p></p><p>Hell, Unless the DM <em>chooses</em> to limit poisonous creatures to a set amount of poison, no venomous serpent should ever sit there with it's hood open. There is little reason not to strike then leave.</p><p></p><p>BTW </p><p><em><strong>Wild Empathy (Ex)</strong></em></p><p><em>A druid can improve the attitude of an animal. This ability functions just like a <u>Diplomacy check</u> made to improve the attitude of a person.</em></p><p><em></em></p><p><em></em></p><p><em>A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3654228, member: 1164"] Yep. 10 rounds of biting and clawing on the ranger. And remember animals, especially dire animals, in a D&D world have little to no reason to hold back on their attacks. In our world animals avoid getting hurt because wounds heal slowly and infection is a danger with every wound. They prance, growl and grandstand with the goal of avoiding a bloody confrontation. Those creatures that were too aggressive died off long ago. They may have killed thier foe, but their wounds claimed them later. In a D&D world, this is not the case, creatures heal very fast. In a D&D world the animal that fought until it was nearly unconscious and killed it’s prey /rival, does not die of infection form it’s open wounds, but rather will have all it’s wounds healed in just a few days. This will produce creatures that do not give warning responses, they just charge if the numbers or size is on their size. Hell, Unless the DM [I]chooses[/I] to limit poisonous creatures to a set amount of poison, no venomous serpent should ever sit there with it's hood open. There is little reason not to strike then leave. BTW [I][B]Wild Empathy (Ex)[/B] A druid can improve the attitude of an animal. This ability functions just like a [U]Diplomacy check[/U] made to improve the attitude of a person. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.[/I] [/QUOTE]
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Wild Empathy: won't animals get to attack you for 10 rounds free?
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