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<blockquote data-quote="Nifft" data-source="post: 3518936" data-attributes="member: 6562"><p>No, I totally understand what you're trying to do; what I'm saying is, make it a carrot instead of a stick.</p><p></p><p>Basically, give the guy reliable spellcasting that's <strong>inferior</strong> to what a Wizard or Sorcerer would get. Then, give him this tempting Wild Surge thingy that's unreliable <strong>but powerful</strong> to compensate. Now, when he really needs to cast a spell, he can do so (to <em>dimension door</em> out of a burning building for example); but when he wants to do something impressive, he can cross his fingers and Wild Surge (to end a fight early or whatever). The point is, you have to put the risk in the player's hands.</p><p></p><p>See what I'm saying?</p><p></p><p>Well, if you have a player who'd be willing to play your version, by all means go ahead! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I just can't imagine anyone in my group wanting to play such a thing.</p><p></p><p>- - -</p><p></p><p>Anyway, let's work on a Wild Surge table that doesn't suck. I'll start by making it a tree, so the sub-tables can be filled in to whatever size they eventually end up being, while the main categories stay appropriately likely:</p><p></p><p><strong>Wild Surge</strong> (d10):</p><p>1: Mishap! Bad things happen to you.</p><p>2: Spell Mishap! Bad things happen to your spell.</p><p>3-4: Minor Mishap.</p><p>5-6: Miscellaneous.</p><p>7-8: Minor Boon.</p><p>9: Spell Boon!</p><p>10: Boon!</p><p></p><p></p><p><strong>Mishap</strong>: d6</p><p>1: Cursed! You suffer a random effect of a <em>bestow curse</em> for one hour.</p><p>2: Stunned! for 1 minute.</p><p>3: Nauseated! for 1 minute.</p><p>4: Unlucky! -6 Luck penalty to AC and saves for 1 minute.</p><p>5: Target! Demon or Slaad with a CR equal to or lower than your level appears and attacks you until dead.</p><p>6: Blighted! You are rendered permanently blind or deaf as the spell <em>blindness / deafness</em>.</p><p></p><p></p><p><strong>Spell Mishap</strong>: d6</p><p>1: Spell target opposite -- beneficial spell targets a foe, baneful spell targets you.</p><p>2: Spell damage is minimized (as though each damage die rolled a 1).</p><p>3: Caster level halved.</p><p>4: Casting spell is painful: you suffer 1d6 damage per spell level, or you may abort the spell to avoid damage.</p><p>5: Casting spell is draining: you must expend another spell slot of equal or higher level to cast the spell, or you may abort the spell to avoid being drained.</p><p>6: Spell duration, damage, area or number of targets halved (your choice).</p><p></p><p></p><p><strong>Minor Mishap</strong>: d6</p><p>1: Stunned for 1 round.</p><p>2: Dazed for 1 round.</p><p>3: Nauseated for 1 round.</p><p>4: Blind for 1 round.</p><p>5: Unlucky: -2 to AC and saves for 1 round.</p><p>6: Immobilized: movement reduced to 5 ft. for 1 round.</p><p></p><p></p><p><strong>Miscellaneous</strong>: d12</p><p>1: Brightly colored butterflies surround all spell targets for 1 minute; this may reveal their location.</p><p>2: Brightly colored butterflies swarm around you; you gain Concealment but also a -20 penalty on Hide checks.</p><p>3: Thick grass grows in a 60 ft. area centered on you; acts as the spell <em>entangle</em> for 1 round, then reverts to being normal tall grass.</p><p>4: Random object near you animates as though by an <em>animate object</em> spell cast at your caster level; 50% chance to be hostile to you, 50% chance to be friendly and defend you.</p><p>5: All creatures within 60 ft. become invisible as though by an <em>invisibility</em> spell.</p><p>6: Wind speed increases by three categories for 1 minute.</p><p>7: Wonky gravity, 60 ft. radius: +4 to Climb and Jump checks, but Fly speeds reduced by half for 1 minute.</p><p>8: Wonky winds, 60 ft. radius: -4 to all ranged attacks (regular and magical) for 1 minute.</p><p>9: Wonky light, 60 ft. radius: <em>daylight</em> if it's dark near you, <em>deeper darkness</em> if it's bright near you, for 1 minute.</p><p>10: Pandemonic Howl, 60 ft. radius: very loud noise centered on you; -10 to Listen checks for 1 minute, 20% chance to lose any spell as though deafened; lasts 1 minute.</p><p>11: Your hair color changes to something silly for 1 hour.</p><p>12: Your skin color changes to something silly for 1 hour.</p><p></p><p></p><p><strong>Minor Boon</strong>: d6</p><p>1: +1 AC for 1 minute.</p><p>2: +2 to next save (if made within the next minute).</p><p>3: +10 ft. speed for 1 minute.</p><p>4: Teleport up to 50 ft. as an Immediate action.</p><p>5: Gain temporary HP equal to twice your caster level (last 1 minute).</p><p>6: Foe of your choice (within 60 ft.) suffers banana peel attack; make a free Trip check; foe can't counter-trip you.</p><p></p><p></p><p><strong>Spell Boon</strong>: d6</p><p>1: Wild thematics: +10 to Spellcraft DC to identify spell.</p><p>2: Spell deals 50% less damage, but all damage is raw chaos (untyped); or spell is Still, Silent, Empowered or Extended for free (your choice).</p><p>3: One target of the spell also gains effect of <em>daylight</em>, <em>silence</em> or <em>entropic shield</em> (if ally); or suffers +2d6 raw chaos damage (if enemy).</p><p>4: Caster level +2 or spell DC +2 (your choice).</p><p>5: Spell-slot not expended.</p><p>6: Cast an additional spell as part of the same action; additional spell's casting time must be equal or shorter than original spell's casting time.</p><p></p><p></p><p><strong>Boon</strong>: d6</p><p>1: In addition to the spell's normal effect, you gain the effect of a <em>summon monster</em> spell of the same level; the monster(s) you summon must have the [Chaos] subtype.</p><p>2: +4 to all saving throws for 1 minute.</p><p>3: +4 to attack rolls for 1 minute.</p><p>4: Remove any one negative condition or effect from yourself, or negate next such condition imposed in the next minute.</p><p>5: You gain SR equal to 15 + caster level for 1 minute.</p><p>6: You gain DR X/lawful where X is your caster level for 1 minute.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3518936, member: 6562"] No, I totally understand what you're trying to do; what I'm saying is, make it a carrot instead of a stick. Basically, give the guy reliable spellcasting that's [b]inferior[/b] to what a Wizard or Sorcerer would get. Then, give him this tempting Wild Surge thingy that's unreliable [b]but powerful[/b] to compensate. Now, when he really needs to cast a spell, he can do so (to [i]dimension door[/i] out of a burning building for example); but when he wants to do something impressive, he can cross his fingers and Wild Surge (to end a fight early or whatever). The point is, you have to put the risk in the player's hands. See what I'm saying? Well, if you have a player who'd be willing to play your version, by all means go ahead! :) I just can't imagine anyone in my group wanting to play such a thing. - - - Anyway, let's work on a Wild Surge table that doesn't suck. I'll start by making it a tree, so the sub-tables can be filled in to whatever size they eventually end up being, while the main categories stay appropriately likely: [b]Wild Surge[/b] (d10): 1: Mishap! Bad things happen to you. 2: Spell Mishap! Bad things happen to your spell. 3-4: Minor Mishap. 5-6: Miscellaneous. 7-8: Minor Boon. 9: Spell Boon! 10: Boon! [b]Mishap[/b]: d6 1: Cursed! You suffer a random effect of a [i]bestow curse[/i] for one hour. 2: Stunned! for 1 minute. 3: Nauseated! for 1 minute. 4: Unlucky! -6 Luck penalty to AC and saves for 1 minute. 5: Target! Demon or Slaad with a CR equal to or lower than your level appears and attacks you until dead. 6: Blighted! You are rendered permanently blind or deaf as the spell [i]blindness / deafness[/i]. [b]Spell Mishap[/b]: d6 1: Spell target opposite -- beneficial spell targets a foe, baneful spell targets you. 2: Spell damage is minimized (as though each damage die rolled a 1). 3: Caster level halved. 4: Casting spell is painful: you suffer 1d6 damage per spell level, or you may abort the spell to avoid damage. 5: Casting spell is draining: you must expend another spell slot of equal or higher level to cast the spell, or you may abort the spell to avoid being drained. 6: Spell duration, damage, area or number of targets halved (your choice). [b]Minor Mishap[/b]: d6 1: Stunned for 1 round. 2: Dazed for 1 round. 3: Nauseated for 1 round. 4: Blind for 1 round. 5: Unlucky: -2 to AC and saves for 1 round. 6: Immobilized: movement reduced to 5 ft. for 1 round. [b]Miscellaneous[/b]: d12 1: Brightly colored butterflies surround all spell targets for 1 minute; this may reveal their location. 2: Brightly colored butterflies swarm around you; you gain Concealment but also a -20 penalty on Hide checks. 3: Thick grass grows in a 60 ft. area centered on you; acts as the spell [i]entangle[/i] for 1 round, then reverts to being normal tall grass. 4: Random object near you animates as though by an [i]animate object[/i] spell cast at your caster level; 50% chance to be hostile to you, 50% chance to be friendly and defend you. 5: All creatures within 60 ft. become invisible as though by an [i]invisibility[/i] spell. 6: Wind speed increases by three categories for 1 minute. 7: Wonky gravity, 60 ft. radius: +4 to Climb and Jump checks, but Fly speeds reduced by half for 1 minute. 8: Wonky winds, 60 ft. radius: -4 to all ranged attacks (regular and magical) for 1 minute. 9: Wonky light, 60 ft. radius: [i]daylight[/i] if it's dark near you, [i]deeper darkness[/i] if it's bright near you, for 1 minute. 10: Pandemonic Howl, 60 ft. radius: very loud noise centered on you; -10 to Listen checks for 1 minute, 20% chance to lose any spell as though deafened; lasts 1 minute. 11: Your hair color changes to something silly for 1 hour. 12: Your skin color changes to something silly for 1 hour. [b]Minor Boon[/b]: d6 1: +1 AC for 1 minute. 2: +2 to next save (if made within the next minute). 3: +10 ft. speed for 1 minute. 4: Teleport up to 50 ft. as an Immediate action. 5: Gain temporary HP equal to twice your caster level (last 1 minute). 6: Foe of your choice (within 60 ft.) suffers banana peel attack; make a free Trip check; foe can't counter-trip you. [b]Spell Boon[/b]: d6 1: Wild thematics: +10 to Spellcraft DC to identify spell. 2: Spell deals 50% less damage, but all damage is raw chaos (untyped); or spell is Still, Silent, Empowered or Extended for free (your choice). 3: One target of the spell also gains effect of [i]daylight[/i], [i]silence[/i] or [i]entropic shield[/i] (if ally); or suffers +2d6 raw chaos damage (if enemy). 4: Caster level +2 or spell DC +2 (your choice). 5: Spell-slot not expended. 6: Cast an additional spell as part of the same action; additional spell's casting time must be equal or shorter than original spell's casting time. [b]Boon[/b]: d6 1: In addition to the spell's normal effect, you gain the effect of a [i]summon monster[/i] spell of the same level; the monster(s) you summon must have the [Chaos] subtype. 2: +4 to all saving throws for 1 minute. 3: +4 to attack rolls for 1 minute. 4: Remove any one negative condition or effect from yourself, or negate next such condition imposed in the next minute. 5: You gain SR equal to 15 + caster level for 1 minute. 6: You gain DR X/lawful where X is your caster level for 1 minute. Cheers, -- N [/QUOTE]
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