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<blockquote data-quote="RyvenCedrylle" data-source="post: 4323088" data-attributes="member: 66726"><p>I like the Wild Magic and Chaotic Mind abilities. Student of Chaos seems kind of pointless - it's nice if you really want to hit with a certain ability, but you're giving up so much more potential (an extra action in a turn is HUGE) for something that may or may not happen anyway. 'Spend the action point to make a missed attack hit' would be better</p><p></p><p>Reckless Dweomer, I think, is a throwback to the 'save or suck' sort of randomness that the designers are trying to remove from 4E. It also doesn't pass the 'fit on a power card' test. I personally love it, but it doesn't fit with the system. Ditto for Wildstrike. Shield of Chaos is sweet, but what happens if no one is within 5 squares?</p><p>"Target is randomly afflicted with two of (dazed, stunned, slowed, poisoned, etc; save ends) and takes 3d8 damage" might be a reasonable swap for the Dweomer.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4323088, member: 66726"] I like the Wild Magic and Chaotic Mind abilities. Student of Chaos seems kind of pointless - it's nice if you really want to hit with a certain ability, but you're giving up so much more potential (an extra action in a turn is HUGE) for something that may or may not happen anyway. 'Spend the action point to make a missed attack hit' would be better Reckless Dweomer, I think, is a throwback to the 'save or suck' sort of randomness that the designers are trying to remove from 4E. It also doesn't pass the 'fit on a power card' test. I personally love it, but it doesn't fit with the system. Ditto for Wildstrike. Shield of Chaos is sweet, but what happens if no one is within 5 squares? "Target is randomly afflicted with two of (dazed, stunned, slowed, poisoned, etc; save ends) and takes 3d8 damage" might be a reasonable swap for the Dweomer. [/QUOTE]
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