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Wild Magic for Every Class!
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<blockquote data-quote="Panfilo" data-source="post: 7981018" data-attributes="member: 6954215"><p>Shouldn't every single player character have a way to introduce dynamic magical chaos into their playstyle? <a href="https://www.dmsguild.com/product/312386/Wild-Magic-for-Every-Class" target="_blank"><strong>Wild Magic for Every Class</strong></a> is a new feat and accompanying set of Wild Magic Surges that answer “BY VIOLET LIGHTNING, YES!”</p><p></p><p>Included in this $2.95 PDF, you'll discover <s>600</s> 700 new surges spread over 14 tables - one for each core class in Dungeons & Dragons Fifth Edition. Will your Fighter sprout suction cups from their fingers and go on an unstoppable grappling spree? Will your Paladin get a terrifying false reading from their Divine Sense? Will you catch the money bunny!? Each surge provides a whimsical disruption of the status quo, a unique mechanical outcome to react to, or both!</p><p></p><p>Every party is unique, and as always this supplement is written with that in mind. Also included are variant rules and play advice to help ensure that introducing more randomness doesn’t mean detracting from other folks’ fun. Whether you want to integrate Wild Magic as a story element from the start or simply add some spice to an existing character, you’ll find a solution. Both social and in-character guidelines are provided, and the hundreds of surges listed can be easily replaced piecemeal if you write your own!</p><p></p><p>If you or someone you know are the kind of player that can’t get enough of those hectic d100 Wild Magic rolls, then this is your time to shine. But even if not, Wild Magic also works as a great temporary effect caused by an enchantment, a curse, or a magically unstable environment. This supplement fits any setting with an unpredictable source of magic, and any character with or without an available feat slot.</p><p></p><p><strong>UPDOOT: SEE THE REPLY!! </strong><a href="https://www.dmsguild.com/product/312386/Wild-Magic-for-Every-Class" target="_blank"><em>So while you live, live wild!</em></a></p></blockquote><p></p>
[QUOTE="Panfilo, post: 7981018, member: 6954215"] Shouldn't every single player character have a way to introduce dynamic magical chaos into their playstyle? [URL='https://www.dmsguild.com/product/312386/Wild-Magic-for-Every-Class'][B]Wild Magic for Every Class[/B][/URL] is a new feat and accompanying set of Wild Magic Surges that answer “BY VIOLET LIGHTNING, YES!” Included in this $2.95 PDF, you'll discover [S]600[/S] 700 new surges spread over 14 tables - one for each core class in Dungeons & Dragons Fifth Edition. Will your Fighter sprout suction cups from their fingers and go on an unstoppable grappling spree? Will your Paladin get a terrifying false reading from their Divine Sense? Will you catch the money bunny!? Each surge provides a whimsical disruption of the status quo, a unique mechanical outcome to react to, or both! Every party is unique, and as always this supplement is written with that in mind. Also included are variant rules and play advice to help ensure that introducing more randomness doesn’t mean detracting from other folks’ fun. Whether you want to integrate Wild Magic as a story element from the start or simply add some spice to an existing character, you’ll find a solution. Both social and in-character guidelines are provided, and the hundreds of surges listed can be easily replaced piecemeal if you write your own! If you or someone you know are the kind of player that can’t get enough of those hectic d100 Wild Magic rolls, then this is your time to shine. But even if not, Wild Magic also works as a great temporary effect caused by an enchantment, a curse, or a magically unstable environment. This supplement fits any setting with an unpredictable source of magic, and any character with or without an available feat slot. [B]UPDOOT: SEE THE REPLY!! [/B][URL='https://www.dmsguild.com/product/312386/Wild-Magic-for-Every-Class'][I]So while you live, live wild![/I][/URL] [/QUOTE]
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