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<blockquote data-quote="Blue" data-source="post: 9409308" data-attributes="member: 20564"><p>Wow, you really nerfed the Wild Magic subclass HARD. Like, would absolutely never ever play one. I don't think you have an understanding of what was done, so of course your replacement didn't match and was a huge nerf.</p><p></p><p>The Wild Magic table in the PHB is a class feature. It is not a ribbon. It has the same opportunity costs as a positive class feature from the other subclasses. If you look at the table, there are a number of effectively neutral, though wild, options and then it's 2:1 good effects vs. bad effects.</p><p></p><p>Your table only has positive 5% of the time, from 96 to 00. And plenty of times for bad results plus risky results.</p><p></p><p>It's like you took Fighter and replaced Extra Attack (a defining positive class feature) and replaced it with Vulnerability to B/P/S damage.</p></blockquote><p></p>
[QUOTE="Blue, post: 9409308, member: 20564"] Wow, you really nerfed the Wild Magic subclass HARD. Like, would absolutely never ever play one. I don't think you have an understanding of what was done, so of course your replacement didn't match and was a huge nerf. The Wild Magic table in the PHB is a class feature. It is not a ribbon. It has the same opportunity costs as a positive class feature from the other subclasses. If you look at the table, there are a number of effectively neutral, though wild, options and then it's 2:1 good effects vs. bad effects. Your table only has positive 5% of the time, from 96 to 00. And plenty of times for bad results plus risky results. It's like you took Fighter and replaced Extra Attack (a defining positive class feature) and replaced it with Vulnerability to B/P/S damage. [/QUOTE]
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