Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Wild Magic Wish List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xiphumor" data-source="post: 9333728" data-attributes="member: 7033055"><p>I'm considering making an A5e Wild Magic Table worthy of the name. (The existing one in T&T is only 1d10.) I have a few ideas for how to improve on the O5e version that comes with the Wild Magic Sorcerer, but I want to get the community's input.</p><p></p><p>Basic ideas:</p><p></p><ol> <li data-xf-list-type="ol"><strong><em>Nested Randomness. </em></strong>You don't always polymorph into a <em>sheep, </em>and your skin doesn't always turn <em>blue. </em>The primary wild magic table redirects you to smaller tables that increase the range of possibilities.</li> <li data-xf-list-type="ol"><strong><em>Scalability. </em></strong>Wild magic surges are more or less powerful depending on the level of the spell that triggers them. This means that you don't have to worry about casting fireball on yourself when you can only cast level 1 spells and cantrips, but when you're slinging around 8th and 9th level spells, you'll <em>wish </em>that was the extent of your problems.<ol> <li data-xf-list-type="ol">Current plan to execute this is, when appropriate, to have the player roll 1d4, add the level of the spell minus 1 to the result, and consult a table of 12 options of increasing power</li> </ol></li> <li data-xf-list-type="ol"><strong><em>Bad, Neutral, and Good Variations on a d20 scale. </em></strong>Along with your d100 roll, you roll a d20 to determine if your results are good, neutral, or bad. This allows rolling with advantage and disadvantage, or adding your PB to a roll to try to exert control over the randomness.</li> <li data-xf-list-type="ol"><strong><em>Organization. </em></strong>The results may be random, but the table itself is organized so that Narrators can quickly find specific wild magic surges if they would prefer a particular effect.</li> <li data-xf-list-type="ol"><strong><em>None of this d50 Nonsense. </em></strong>If we're rolling a d100, we should have 100 different outcomes.</li> </ol><p>Any other things you'd like to see, or concerns with the ideas listed above?</p></blockquote><p></p>
[QUOTE="xiphumor, post: 9333728, member: 7033055"] I'm considering making an A5e Wild Magic Table worthy of the name. (The existing one in T&T is only 1d10.) I have a few ideas for how to improve on the O5e version that comes with the Wild Magic Sorcerer, but I want to get the community's input. Basic ideas: [LIST=1] [*][B][I]Nested Randomness. [/I][/B]You don't always polymorph into a [I]sheep, [/I]and your skin doesn't always turn [I]blue. [/I]The primary wild magic table redirects you to smaller tables that increase the range of possibilities.[B][I][/I][/B] [*][B][I]Scalability. [/I][/B]Wild magic surges are more or less powerful depending on the level of the spell that triggers them. This means that you don't have to worry about casting fireball on yourself when you can only cast level 1 spells and cantrips, but when you're slinging around 8th and 9th level spells, you'll [I]wish [/I]that was the extent of your problems. [LIST=1] [*]Current plan to execute this is, when appropriate, to have the player roll 1d4, add the level of the spell minus 1 to the result, and consult a table of 12 options of increasing power [/LIST] [*][B][I]Bad, Neutral, and Good Variations on a d20 scale. [/I][/B]Along with your d100 roll, you roll a d20 to determine if your results are good, neutral, or bad. This allows rolling with advantage and disadvantage, or adding your PB to a roll to try to exert control over the randomness. [*][B][I]Organization. [/I][/B]The results may be random, but the table itself is organized so that Narrators can quickly find specific wild magic surges if they would prefer a particular effect. [*][B][I]None of this d50 Nonsense. [/I][/B]If we're rolling a d100, we should have 100 different outcomes. [/LIST] Any other things you'd like to see, or concerns with the ideas listed above? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Wild Magic Wish List
Top