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<blockquote data-quote="Faolyn" data-source="post: 9335076" data-attributes="member: 6915329"><p>I was converting a <em>wand of wonder </em>(using the extra versions in the 2e Encyclopedia Magica book) and I just did things like "roll a d4: <strong>1</strong> - X; <strong>2-3</strong> - Y; <strong>4</strong> - Z" within the entries that had choices like that. I don't <em>think </em>I had any sub-table that went above a d4--I'd have to go back and check. It did mean that a few options were repeated--there was "you summon an animal" there three or four times, with different animals each time, because it was in more than one of the WoW tables--but with nearly 100 entries that wasn't a big deal (I didn't go for a full 100, but I probably have about 70-80 different entries).</p><p></p><p>One thought is that if you have these "sub-tables," to always have them use a d4 (or d6 or d8). Therefore, if you wanted, you could roll your d% and d4 at the same time and save a step, and if the initial result didn't have a sub-table, you didn't lose anything.</p><p></p><p></p><p>Far too complicated. It might be easier to just have them conjure a fireball that inflicts damage as if cast with their highest-level slot (so if you have 8th-level slots, it inflicts 11d6 damage), but that inflicts 4d6 damage if you only have 2nd-level slots and 2d6 damage if you only have 1st-level slots.</p><p></p><p></p><p>I think this should be just a note above the table, and not a d20. <strong>1-2:</strong> good; <strong>3-4:</strong> neutral; <strong>5-6:</strong> bad (or potentially <strong>1:</strong> good; <strong>2-5:</strong> neutral; <strong>6:</strong> bad, if you want to be less random).</p><p></p><p></p><p>As I mentioned, I did mine with slightly less than 100 entries, as some entries covered two numbers. I did this because, as a <em>wand of wonder </em>(and not wild magic), some entries were effectively insta-kills, especially the petrifaction entry and some of the spells, so I didn't want them to be <em>quite </em>as common. </p><p></p><p></p><p>I guess just decide ahead of time how much this is going to be wild magic and how much it's going to be lolrandom.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9335076, member: 6915329"] I was converting a [I]wand of wonder [/I](using the extra versions in the 2e Encyclopedia Magica book) and I just did things like "roll a d4: [B]1[/B] - X; [B]2-3[/B] - Y; [B]4[/B] - Z" within the entries that had choices like that. I don't [I]think [/I]I had any sub-table that went above a d4--I'd have to go back and check. It did mean that a few options were repeated--there was "you summon an animal" there three or four times, with different animals each time, because it was in more than one of the WoW tables--but with nearly 100 entries that wasn't a big deal (I didn't go for a full 100, but I probably have about 70-80 different entries). One thought is that if you have these "sub-tables," to always have them use a d4 (or d6 or d8). Therefore, if you wanted, you could roll your d% and d4 at the same time and save a step, and if the initial result didn't have a sub-table, you didn't lose anything. Far too complicated. It might be easier to just have them conjure a fireball that inflicts damage as if cast with their highest-level slot (so if you have 8th-level slots, it inflicts 11d6 damage), but that inflicts 4d6 damage if you only have 2nd-level slots and 2d6 damage if you only have 1st-level slots. I think this should be just a note above the table, and not a d20. [B]1-2:[/B] good; [B]3-4:[/B] neutral; [B]5-6:[/B] bad (or potentially [B]1:[/B] good; [B]2-5:[/B] neutral; [B]6:[/B] bad, if you want to be less random). As I mentioned, I did mine with slightly less than 100 entries, as some entries covered two numbers. I did this because, as a [I]wand of wonder [/I](and not wild magic), some entries were effectively insta-kills, especially the petrifaction entry and some of the spells, so I didn't want them to be [I]quite [/I]as common. I guess just decide ahead of time how much this is going to be wild magic and how much it's going to be lolrandom. [/QUOTE]
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