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General Tabletop Discussion
*Dungeons & Dragons
Wild Shape and Druid familiarity
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<blockquote data-quote="Speaks With Stone" data-source="post: 51058" data-attributes="member: 375"><p>I like the idea of familiarity and I especially like the flavor of the medicine bag or even a necklace of various bones. (I may have to start my own collection in my campaign). </p><p></p><p>I think that the limitation of having to study a deer and its habits before being able to take the form could really crimp the druids style. After travelling to a new region, I can see the rest of the group growling and complaining about wasting days in nature watching. I'd say that since familiarity was not defined, the level will have to be what the game can sustain. If your campaign will have plenty of down time in between adventures for the druid to lose himself in studying nature, great. If not, then some form of contact should be enough to cover familiarity.</p><p></p><p>I also think that with this new limitation that traditional druid groves may have various biospheres for studying other animals or at least frequent safaris to train the newbies. (And if you all look to the left of the bus, you will see the wildebeast in his natural habitat. Remember that smell, it will help you focus on that form when the time comes). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 51058, member: 375"] I like the idea of familiarity and I especially like the flavor of the medicine bag or even a necklace of various bones. (I may have to start my own collection in my campaign). I think that the limitation of having to study a deer and its habits before being able to take the form could really crimp the druids style. After travelling to a new region, I can see the rest of the group growling and complaining about wasting days in nature watching. I'd say that since familiarity was not defined, the level will have to be what the game can sustain. If your campaign will have plenty of down time in between adventures for the druid to lose himself in studying nature, great. If not, then some form of contact should be enough to cover familiarity. I also think that with this new limitation that traditional druid groves may have various biospheres for studying other animals or at least frequent safaris to train the newbies. (And if you all look to the left of the bus, you will see the wildebeast in his natural habitat. Remember that smell, it will help you focus on that form when the time comes). ;) [/QUOTE]
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