Wild shape annd Crafting

Madacoda

First Post
A few months ago I started playing D&D with a group of friends who were all new to 3.5E. Be it because they never played or just played and older version. I started out with a Human Ranger in learning the basics. Now I am switching to a Half-Elf druid and I want to do some more advanced stuff. When reading trough the rules 2 questions arose.

The first is about wild shape. Some things are not entirelly clear to me. I understand that at my current 5th lvl I can wild shape into a small or medium animal. I take the con, str and dex attributes from the animal I shift into. What will my hp be, mine or that of the animal (which will be lower)?? If I, for example, cast barkskin before wildshaping will I still have the +2 AC in animal form? Any other special things I should know about wild shaping?

The second question is about crafting. I noticed there are both feats and skills for crafting. What do I need? Say I want to craft a +1 scimitar, what are the costs? And for a +1 flaming scimitar? The whole crafting thing is a bit unclear to me.

Thanks a lot to anyone willing to spend time on answering these noob questions!
 
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Madacoda said:
A few months ago I started playing D&D with a group of friends who were all new to 3.5E. Be it because they never played or just played and older version. I started out with a Human Ranger in learning the basics. Now I am switching to a Half-Elf druid and I want to do some more advanced stuff. When reading trough the rules 2 questions arose.

The first is about wild shape. Some things are not entirelly clear to me. I understand that at my current 5th lvl I can wild shape into a small or medium animal. I take the con, str and dex attributes from the animal I shift into. What will my hp be, mine or that of the animal (which will be lower)?? If I, for example, cast barkskin before wildshaping will I still have the +2 AC in animal form? Any other special things I should know about wild shaping?

Your hit points stay the same.
Spells (like the barkskin example) still function in animal form. Magic items don't; wilding clasp (an item from various sources that allows an attached item to still work in wild shape) is recommended.

The second question is about crafting. I noticed there are both feats and skills for crafting. What do I need? Say I want to craft a +1 scimitar, what are the costs? And for a +1 flaming scimitar? The whole crafting thing is a bit unclear to me.

Thanks a lot to anyone willing to spend time on answering these noob questions!

To craft a non-magical scimitar you need the Craft skill.

To enchant a scimitar to be magical you need the Craft Arms and Armour feat. For a flaming scimitar you also need access to fireball or flamestrike. The cost to enchant a +1 scimitar is 1000gp and 80 XP; for a +1 flaming scimitar it's 4000gp and 320XP.

Geoff.
 

Thanks a lot for the answer Geoff! Could you elaborate on this Wilding clasp item? In which book can I find the description?

And one more question about the AC in wild shape. Do I take my own AC or do I use the one from my animal form. My own educated guess would be the latter.
 

AC in wild shape is figured just like normal. 10 + animal's Dex modifier + animal's Natural Armor bonus + animal's size bonus + any Armor and Shield and Deflection ETC bonuses you have from feats, equipment, spells, ETC. Wild or Beastskin armor and animated shields are helpful.

KDM27
 

Geoff Watson said:
To craft a non-magical scimitar you need the Craft skill.

To enchant a scimitar to be magical you need the Craft Arms and Armour feat. For a flaming scimitar you also need access to fireball or flamestrike. The cost to enchant a +1 scimitar is 1000gp and 80 XP; for a +1 flaming scimitar it's 4000gp and 320XP.
Just to note: The Craft Arms & Armour feat allows you to make a magical scimitar from a non-magical (masterwork) one. In a sense, it is slightly misnamed because you don't actually craft anything with it; the actual physical scimitar is made with the craft skill. The feat just allows you to make it magical (or more magical).


glass.
 

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