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General Tabletop Discussion
*Dungeons & Dragons
Wild Shape: Inefficient or Useless?
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<blockquote data-quote="Tessarael" data-source="post: 9764861" data-attributes="member: 12909"><p>Providing you can hit multiple opponents, spells like <a href="https://5e.tools/spells.html#moonbeam_xphb" target="_blank">Moonbeam</a>, <a href="https://5e.tools/spells.html#call%20lightning_xphb" target="_blank">Call Lightning</a>, and <a href="https://5e.tools/spells.html#conjure%20animals_xphb" target="_blank">Conjure Animals</a> are more effective in combat than just wild shaping. Moonbeam and Call Lightning both require an action to activate each turn, so there's no benefit to being wild shaped in such cases. Conjure Animals doesn't require an action to move on your turn, so you can use it effectively while wild shaped.</p><p></p><p>I disagree somewhat with the suggestion that it makes sense to cast a concentration spell, bonus action wild shape as a Circle of the Moon Druid, then fling yourself into combat. Tactically, if it is a spell worth keeping going each turn (i.e., you spent a high level spell slot to cast it, and it is doing a decent amount of damage), then you probably should minimize the risk of losing concentration, unless you have high AC. In D&D 2024, Circle of the Moon Druid's have wild shape AC 13 + Wisdom modifier, unless the shape's AC is higher, so moderately high AC can be achieved.</p><p></p><p>So I would argue that wild shaping is often an alternative to spell casting, rather than something that you do simultaneously with spell casting. You can benefit from doing both together at times, but that's higher resource usage, and may not be so effective. </p><p></p><p>At Moon Druid level 6, you can wild shape into a CR 2 <a href="https://5e.tools/bestiary.html#quetzalcoatlus_mpmm" target="_blank">Quetzalcoatlus</a> and make fly by attacks that don't provoke attacks of opportunity. Tactical choices like this can be very effective in conjunction with a spell like Conjure Animals, which you can move each turn without interfering with your combat effectiveness.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9764861, member: 12909"] Providing you can hit multiple opponents, spells like [URL='https://5e.tools/spells.html#moonbeam_xphb']Moonbeam[/URL], [URL='https://5e.tools/spells.html#call%20lightning_xphb']Call Lightning[/URL], and [URL='https://5e.tools/spells.html#conjure%20animals_xphb']Conjure Animals[/URL] are more effective in combat than just wild shaping. Moonbeam and Call Lightning both require an action to activate each turn, so there's no benefit to being wild shaped in such cases. Conjure Animals doesn't require an action to move on your turn, so you can use it effectively while wild shaped. I disagree somewhat with the suggestion that it makes sense to cast a concentration spell, bonus action wild shape as a Circle of the Moon Druid, then fling yourself into combat. Tactically, if it is a spell worth keeping going each turn (i.e., you spent a high level spell slot to cast it, and it is doing a decent amount of damage), then you probably should minimize the risk of losing concentration, unless you have high AC. In D&D 2024, Circle of the Moon Druid's have wild shape AC 13 + Wisdom modifier, unless the shape's AC is higher, so moderately high AC can be achieved. So I would argue that wild shaping is often an alternative to spell casting, rather than something that you do simultaneously with spell casting. You can benefit from doing both together at times, but that's higher resource usage, and may not be so effective. At Moon Druid level 6, you can wild shape into a CR 2 [URL='https://5e.tools/bestiary.html#quetzalcoatlus_mpmm']Quetzalcoatlus[/URL] and make fly by attacks that don't provoke attacks of opportunity. Tactical choices like this can be very effective in conjunction with a spell like Conjure Animals, which you can move each turn without interfering with your combat effectiveness. [/QUOTE]
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Wild Shape: Inefficient or Useless?
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