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General Tabletop Discussion
*Dungeons & Dragons
Wild Shape: Inefficient or Useless?
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9766414" data-attributes="member: 40018"><p>It's only one portion. We need to get through the maze to get to a tower to rescue someone helping us against cultists (they have an artifact which would significantly impede the cultists plans, but we need to get it and the person to safety first).</p><p></p><p>To be honest, I'm freaking out a bit because the party got split. We wanted to test communication and teleportation across the maze and found it shut it down completely. Worse, they ended up in an area we had gone before (containing a dao) and defeated only to find it had reset, which suggests every single monster encounter we will face will also reset and there's no real good indication of how the maze is actually set up. The sundial keeps having more shadows, none of which align with the sun but which don't seem to really indicate direction either.</p><p></p><p>Basically, I'm worried there <em>isn't</em> a logical way out of the maze--that it'd be a matter of getting the correct random d6 roll on one of the 8 paths available and, worse, by the time we get to the tower we'll have no resources left to actually face the cultists.</p><p></p><p>-For those of you who might wonder about us sneaking in and out, remember it only takes a single bad die roll to make things go from "you get yourselves and the person out safely" to "all the cultists are now aware of you and actively attacking you".</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9766414, member: 40018"] It's only one portion. We need to get through the maze to get to a tower to rescue someone helping us against cultists (they have an artifact which would significantly impede the cultists plans, but we need to get it and the person to safety first). To be honest, I'm freaking out a bit because the party got split. We wanted to test communication and teleportation across the maze and found it shut it down completely. Worse, they ended up in an area we had gone before (containing a dao) and defeated only to find it had reset, which suggests every single monster encounter we will face will also reset and there's no real good indication of how the maze is actually set up. The sundial keeps having more shadows, none of which align with the sun but which don't seem to really indicate direction either. Basically, I'm worried there [I]isn't[/I] a logical way out of the maze--that it'd be a matter of getting the correct random d6 roll on one of the 8 paths available and, worse, by the time we get to the tower we'll have no resources left to actually face the cultists. -For those of you who might wonder about us sneaking in and out, remember it only takes a single bad die roll to make things go from "you get yourselves and the person out safely" to "all the cultists are now aware of you and actively attacking you". [/QUOTE]
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Wild Shape: Inefficient or Useless?
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