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<blockquote data-quote="ccs" data-source="post: 7799904" data-attributes="member: 6803664"><p>There's an easier way to handle the HPs when in an alternate form.</p><p></p><p>Simply assign the form the average of whatever the highest HP thing the druid can shift into. </p><p>After that let them shift as they please & track all damage out of the same pool. They can shift all they want <span style="font-size: 9px">(or within whatever limits you've devised)</span> , but it doesn't affect +/- how many HP your alt form has <span style="font-size: 9px">(that's determined by your Druid lv)</span>. When their alt form is "killed"? They revert & take any excess damage as normal.</p><p>When they run out of HPs in the alt form? That's it. They can't shift anymore that day.</p><p></p><p>So you've got 2 HP pools.</p><p>Normal form = x HP. Running out = making Death saves.</p><p>Alt form = y HP. Running out = revert to normal for remainder of day & probably take some real damage.</p><p></p><p>For ex: </p><p>My 8th lv druid has 67 HP <span style="font-size: 9px">(average & with a +3/lv from con.) </span><span style="font-size: 15px">in his normal form.</span></p><p><span style="font-size: 15px">He can shift into CR1 or less alternate forms.</span></p><p><span style="font-size: 15px">His HPs while in any alternate form = 37 max </span><span style="font-size: 9px">(that's a CR1 Tiger out of the PHB, let's assume it's the max for the moment)</span></p><p><span style="font-size: 15px">So wether he's shifted into a tiger an owl, a rat, etc atm he's running on a pool of 37hp for the day. </span></p><p><span style="font-size: 15px">There is no shifting/healing shenanigans going on.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">The only down side here is that you'll have to compile a list of all the forms & find the strongest amongst them per CR.</span></p><p><span style="font-size: 15px">But book keeping done once....</span></p></blockquote><p></p>
[QUOTE="ccs, post: 7799904, member: 6803664"] There's an easier way to handle the HPs when in an alternate form. Simply assign the form the average of whatever the highest HP thing the druid can shift into. After that let them shift as they please & track all damage out of the same pool. They can shift all they want [SIZE=1](or within whatever limits you've devised)[/SIZE] , but it doesn't affect +/- how many HP your alt form has [SIZE=1](that's determined by your Druid lv)[/SIZE]. When their alt form is "killed"? They revert & take any excess damage as normal. When they run out of HPs in the alt form? That's it. They can't shift anymore that day. So you've got 2 HP pools. Normal form = x HP. Running out = making Death saves. Alt form = y HP. Running out = revert to normal for remainder of day & probably take some real damage. For ex: My 8th lv druid has 67 HP [SIZE=1](average & with a +3/lv from con.) [/SIZE][SIZE=4]in his normal form. He can shift into CR1 or less alternate forms. His HPs while in any alternate form = 37 max [/SIZE][SIZE=1](that's a CR1 Tiger out of the PHB, let's assume it's the max for the moment)[/SIZE] [SIZE=4]So wether he's shifted into a tiger an owl, a rat, etc atm he's running on a pool of 37hp for the day. There is no shifting/healing shenanigans going on. The only down side here is that you'll have to compile a list of all the forms & find the strongest amongst them per CR. But book keeping done once....[/SIZE] [/QUOTE]
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