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Wild Sorcerer Control Questions
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<blockquote data-quote="Caliber" data-source="post: 4740810" data-attributes="member: 1310"><p>Two questions regarding just how much control a Wild Sorcerer can actually exercise.</p><p></p><p>1) The Wild variant Sorcerer receives an ability that reads:</p><p></p><p>"When you roll a natural 1 on an attack roll for an arcane power, you must push each creature within 5 squares of you 1 square." </p><p></p><p>I am almost certain there is a rule that when you push/pull/slide a creature, you can always opt to move it less than required. Is that the case here, or does the "must" wording overrule that previous rule, meaning on a natural 1 everyone is getting pushed back?</p><p></p><p>2) The Sorcerer spell Chaos Bolt contains this text:</p><p></p><p>" Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack.</p><p> Secondary Target: One creature within 5 squares of the target last hit by this power</p><p> Secondary Attack: Charisma vs. Will</p><p> Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power."</p><p></p><p>Does this spell ricochet onto allies? Or even the caster, if he is in range? Does the Sorcerer HAVE to take the secondary attack if only friendlies are nearby? As comparison note Passing Attack's text:</p><p></p><p>"Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack.</p><p> Secondary Target: One creature other than the primary target</p><p> Secondary Attack: Strength + 2 vs. AC</p><p> Hit: 1[W] + Strength modifier damage."</p><p></p><p>Does the Fighter have to take the secondary attack? Is this a case of RAI vs RAW? </p><p></p><p>Thanks in advance for your help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Caliber, post: 4740810, member: 1310"] Two questions regarding just how much control a Wild Sorcerer can actually exercise. 1) The Wild variant Sorcerer receives an ability that reads: "When you roll a natural 1 on an attack roll for an arcane power, you must push each creature within 5 squares of you 1 square." I am almost certain there is a rule that when you push/pull/slide a creature, you can always opt to move it less than required. Is that the case here, or does the "must" wording overrule that previous rule, meaning on a natural 1 everyone is getting pushed back? 2) The Sorcerer spell Chaos Bolt contains this text: " Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack. Secondary Target: One creature within 5 squares of the target last hit by this power Secondary Attack: Charisma vs. Will Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power." Does this spell ricochet onto allies? Or even the caster, if he is in range? Does the Sorcerer HAVE to take the secondary attack if only friendlies are nearby? As comparison note Passing Attack's text: "Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage." Does the Fighter have to take the secondary attack? Is this a case of RAI vs RAW? Thanks in advance for your help. :) [/QUOTE]
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