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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wild Talent Feat for 4th ed
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4657210" data-attributes="member: 19083"><p>Nymrohd,</p><p>well multiclass takes 2 feats to get a power, remember <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Multiclass feat and then you need to take a "Power Swap" feat.</p><p></p><p></p><p>I don't get you on that bit? You'd roll for the power, but the effect is standard from PHB, of the power you get with the roll. So I'm confused??</p><p></p><p>Alex,</p><p>oops sorry about that forgot to fix the tables earlier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Ritual cost money, a lot of money to buy, in Dark Sun that, and written work being rare is a serious issue. ALso, WIld Talent rituals ignore money costs ot cast...</p><p>So, that's very handy, IMHO!</p><p></p><p>A bonus power is handy! You don't ge tmany powers, so a bonus one is not somehting to be sniffed at. The odds are high it's still going to be something that will give you an advantage in some fights, even if it's not your best stat. Your fighter may end up with a warlock ranged attack that sucks life from the target and gives it to the fighter...well that can be useful! or a rogue get a Close Burst ("I cast Minions Be Gone!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) etc.</p><p></p><p>Why does it always have to be about "power builds", and not about "fun, odd, potentially useful" etc? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>not sure if Dark Sun PCs should <em>automatically </em>get a Wild Talent feat (and that'sd after years of playing Dark Sun)</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4657210, member: 19083"] Nymrohd, well multiclass takes 2 feats to get a power, remember :) Multiclass feat and then you need to take a "Power Swap" feat. I don't get you on that bit? You'd roll for the power, but the effect is standard from PHB, of the power you get with the roll. So I'm confused?? Alex, oops sorry about that forgot to fix the tables earlier :) Ritual cost money, a lot of money to buy, in Dark Sun that, and written work being rare is a serious issue. ALso, WIld Talent rituals ignore money costs ot cast... So, that's very handy, IMHO! A bonus power is handy! You don't ge tmany powers, so a bonus one is not somehting to be sniffed at. The odds are high it's still going to be something that will give you an advantage in some fights, even if it's not your best stat. Your fighter may end up with a warlock ranged attack that sucks life from the target and gives it to the fighter...well that can be useful! or a rogue get a Close Burst ("I cast Minions Be Gone!" :p) etc. Why does it always have to be about "power builds", and not about "fun, odd, potentially useful" etc? :) not sure if Dark Sun PCs should [I]automatically [/I]get a Wild Talent feat (and that'sd after years of playing Dark Sun) [/QUOTE]
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Wild Talent Feat for 4th ed
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