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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Wild Talents in 3e?
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<blockquote data-quote="Hawken" data-source="post: 2523697" data-attributes="member: 23619"><p>The Psionic Races are an option, if you care for them. If you don't like the races, then maybe swap out one racial ability from the PHB races (or any others) and put in a psionic racial ability from one of the races in the XPH. </p><p></p><p>The feats are a good option as well. IMO, feats are too few and far between to have characters "waste" a feat just to be able to take psionic feats. So, I would do away with the Wild Talent feat. Or at least switch the name with the Hidden Talent if you want to keep that 1e or 2e flavor in your games.</p><p></p><p>There was a Dark Sun book called The Will & The Way (or something like that), that book had expanded rules for psionic combat, dozens of more powers and a chart at the back for Wild Talents (back then Wild Talent meant you had a psionic power or two or three, not just access to a psionic feat). The chart would have you roll once to determine the number of psionic powers you could have--Wild Talents could have up to 3 powers. Then you would roll and see what discipline the power was in and whether it was a low or high level power. Yes, it was possible for a 1st level character to have what would be equal to a 9th level power! Then you would roll to see what the power was and their tables listed every psionic power that had been made up to that point. </p><p></p><p>I used that in several of my campaigns and even when low level characters had a high level power it wasn't used that often. It would tend to draw (un)wanted attention to that character. So, there was some balance in there without the powers totally disrupting the game or stealing everyone else's fun.</p></blockquote><p></p>
[QUOTE="Hawken, post: 2523697, member: 23619"] The Psionic Races are an option, if you care for them. If you don't like the races, then maybe swap out one racial ability from the PHB races (or any others) and put in a psionic racial ability from one of the races in the XPH. The feats are a good option as well. IMO, feats are too few and far between to have characters "waste" a feat just to be able to take psionic feats. So, I would do away with the Wild Talent feat. Or at least switch the name with the Hidden Talent if you want to keep that 1e or 2e flavor in your games. There was a Dark Sun book called The Will & The Way (or something like that), that book had expanded rules for psionic combat, dozens of more powers and a chart at the back for Wild Talents (back then Wild Talent meant you had a psionic power or two or three, not just access to a psionic feat). The chart would have you roll once to determine the number of psionic powers you could have--Wild Talents could have up to 3 powers. Then you would roll and see what discipline the power was in and whether it was a low or high level power. Yes, it was possible for a 1st level character to have what would be equal to a 9th level power! Then you would roll to see what the power was and their tables listed every psionic power that had been made up to that point. I used that in several of my campaigns and even when low level characters had a high level power it wasn't used that often. It would tend to draw (un)wanted attention to that character. So, there was some balance in there without the powers totally disrupting the game or stealing everyone else's fun. [/QUOTE]
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Wild Talents in 3e?
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