Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Wilder love
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 1490625" data-attributes="member: 6562"><p>From my post on the WotC Psi Handbook board:</p><p></p><p>1) Power Specialization is L A M E. You deal +2 damage... this is very good for iterative attacks, where the extra damage is multiplied by the large number of attacks, but it's significantly overshadowed by the sheer number of dice rolled when using rays.</p><p></p><p>2) Power Penetration might be okay, but Wild Surge raises her manifester level, so she's very well equipt to deal with PR even without this feat. Since she gets so few feats, let's skip it.</p><p></p><p>So, here's my human wilder level-by-level, created using the Elite Array:</p><p></p><p>Stats: Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 15</p><p></p><p><strong>Level 1: Feats: Point Blank Shot, Psicrystal Affinity</strong></p><p>Psicrystal: Single-Minded (+3 Concentration)</p><p><strong>Skills</strong>: 4 + 2 + 1 = 7 (She picks: Bluff, Concentration, Listen, Psicraft, Sense Motive, Spot, and Tumble)</p><p><strong>Power: Mind Thrust</strong> -- at 1d10/pp, this is such a great Wild Surge power. Your companions are going to be happy that you can deal 2d10 3/day with a Will save.</p><p><strong>Equipment:</strong> Leather armor, light crossbow, dagger, 20 bolts.</p><p></p><p><strong>Level 2: Power: Vigor</strong> <em>or</em> <strong>Force Screen</strong> -- with Wild Surge augmentation, Vigor is great. However, Force Screen gives her a great AC even when she's using a missile wepon, and it's Augmentable (and thus even better for use with Wild Surge).</p><p></p><p><strong>Level 3: Feat: Precise Shot</strong> -- this is both for her xbow and for her next Power...</p><p></p><p><strong>Level 4: Power: Energy Push</strong> -- it's a Ray, and a very flexible Power, thus good for Wilders.</p><p>Ability Increase: Charisma +1. Duh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Level 5:</strong> nothing to choose</p><p></p><p><strong>Level 6: Feat: Expanded Knowlege (Psi Suggestion)</strong> -- Unlike a Psion, you have a decent Charisma bonus for those all-important Charisma checks, and you actually will have a great Bluff score. This is a great power for avoiding fights, getting through non-combat situations and just generally taking advantage of NPCs.</p><p><strong>Power: Dispel Psionics </strong> -- I'm sure that Dispel Psionics is a controversial 3rd level Power, but listen: with Wild Surge, you're the best Dispeller in the game! Increasing DCs is easy, but boosting your effective level is <em>solid gold</em>.</p><p></p><p><strong>Level 7:</strong> nothing</p><p></p><p><strong>Level 8: Power: Energy Bolt</strong> -- None of the 4th level Powers leap out at me. Energy Bolt is flexible, and it'll be your main area effect.</p><p><strong>Ability Increase:</strong> Hmm, Dex +1 would be nice, but our real focus is Charisma. We'll take <strong>Charisma +1</strong>.</p><p></p><p><strong>Level 9: Feat: Craft Psionic Arms & Armor</strong> <em>or</em> <strong>Empower Power</strong> -- This is a real crossroads. She could make herself a mega-blaster (wild surge + Empower on an Energy Bolt or Mind Thrust), or she could become the party's armorer & weaponsmith. She can make herself a +3 Mithral Chain Shirt (perfect for tumbling), a +3 light crossbow, etc., and with a nice DM who will allow Energy Bolt to be used as the prerequisite for the Flaming, Shocking, Thundering and Freezing speciali abilities, she can make all kinds of ammo. This choice really depends on her party make up, their equipment and the world's wealth and power level.</p><p></p><p><strong>Level 10: Power: </strong> Hmmm, a bunch look good, but none are brilliantly compelling... <strong>Psi True Sight</strong> is generally great, and we're finally high enough level to really enjoy <strong>Psi Dimension Door</strong> as a move-action (with a Wild Surge, of coruse). <strong>Plane Shift</strong> opens all kind of doors -- shopping trip to Sigil, anyone? Finally, <strong>Psi Major Creation</strong> seems like an interesting utility power, and that's it... for 5th level Powers.</p><p>Lower level Powers seem very tempting here, particularly <strong>Crystal Shard</strong>, since you're probably going to be facing Golems and other such infinite PR critters very soon. At this level, she can deal 13d6 to a single target, and she's already got Precise Shot. She'll take Crystal Shard.</p><p></p><p><strong>Level 11:</strong> nothing</p><p></p><p><strong>Level 12:</strong>: Such a juicy level!</p><p><strong>Power: Psi Overland Flight</strong> -- so nice to get off the ground, and such a great duration!</p><p><strong>Feat:</strong> this is a tough one. There are so many good powers at this level, it's really tempting to take <strong>Expanded Knowlege (Hail of Crystals)</strong>, but so are both <strong>Craft Psionic Arms & Armor</strong> and <strong>Empower Power</strong> (and she only took one of those last time). If she took Empower Power, then she might wish to take <strong>Psicrystal Containment</strong>, so she could Empower two Powers per combat. (Note that her Wisdom is too low to take Psionic Meditation.) If she's really enjoying her xbow (which she made using Craft Arms & Armor), she might consider <strong>Psionic Shot</strong> or <strong>Rapid Reload</strong>.</p><p><strong>Ability Boost: Charisma +1</strong> Now she's got an 18 Charisma, before augmentation.</p><p></p><p><strong>Level 13:</strong> nothin'</p><p></p><p><strong>Level 14: Power: Energy Conversion</strong> -- particularly good for Wilders, since the rays it produces have a good chance of striking home. However, it's expensive. She could also consider <strong>Energy Adaptation</strong> instead. At this level, either power provides 30 points of energy resistance.</p><p></p><p><strong>Level 15: Feat: </strong> which ever of Craft Arms & Armor, Empower Power or Psicrystal Containment she does not yet have. If she has all three, she should consider <strong>Leadership</strong>, and get herself an Egoist Tatoo-Artist or a Psychic Warrior blocker (reach weapon + Stand Still).</p><p></p><p><strong>Level 16: Power: Psi Mind Blank</strong> or <strong>Greater Psi Teleport</strong> or <strong>Bend Reality</strong>. This totally depends on your campaign and what's available to your party.</p><p></p><p><strong>Level 17:</strong> nuttin'</p><p></p><p><strong>Level 18: Power: </strong> None of the 9th level Powers really appeal to me. Hmm. <strong>Ego Whip</strong> can be deadly at this level (6d4 Charisma damage), but she'll probably take which ever one of <strong>Greater Psi Teleport</strong> or <strong>Psi Mind Blank</strong> she didn't take at level 16.</p><p></p><p>That's all I have time for. Enjoy!</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1490625, member: 6562"] From my post on the WotC Psi Handbook board: 1) Power Specialization is L A M E. You deal +2 damage... this is very good for iterative attacks, where the extra damage is multiplied by the large number of attacks, but it's significantly overshadowed by the sheer number of dice rolled when using rays. 2) Power Penetration might be okay, but Wild Surge raises her manifester level, so she's very well equipt to deal with PR even without this feat. Since she gets so few feats, let's skip it. So, here's my human wilder level-by-level, created using the Elite Array: Stats: Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 15 [b]Level 1: Feats: Point Blank Shot, Psicrystal Affinity[/b] Psicrystal: Single-Minded (+3 Concentration) [b]Skills[/b]: 4 + 2 + 1 = 7 (She picks: Bluff, Concentration, Listen, Psicraft, Sense Motive, Spot, and Tumble) [b]Power: Mind Thrust[/b] -- at 1d10/pp, this is such a great Wild Surge power. Your companions are going to be happy that you can deal 2d10 3/day with a Will save. [b]Equipment:[/b] Leather armor, light crossbow, dagger, 20 bolts. [b]Level 2: Power: Vigor[/b] [i]or[/i] [b]Force Screen[/b] -- with Wild Surge augmentation, Vigor is great. However, Force Screen gives her a great AC even when she's using a missile wepon, and it's Augmentable (and thus even better for use with Wild Surge). [b]Level 3: Feat: Precise Shot[/b] -- this is both for her xbow and for her next Power... [b]Level 4: Power: Energy Push[/b] -- it's a Ray, and a very flexible Power, thus good for Wilders. Ability Increase: Charisma +1. Duh. :) [b]Level 5:[/b] nothing to choose [b]Level 6: Feat: Expanded Knowlege (Psi Suggestion)[/b] -- Unlike a Psion, you have a decent Charisma bonus for those all-important Charisma checks, and you actually will have a great Bluff score. This is a great power for avoiding fights, getting through non-combat situations and just generally taking advantage of NPCs. [b]Power: Dispel Psionics [/b] -- I'm sure that Dispel Psionics is a controversial 3rd level Power, but listen: with Wild Surge, you're the best Dispeller in the game! Increasing DCs is easy, but boosting your effective level is [i]solid gold[/i]. [b]Level 7:[/b] nothing [b]Level 8: Power: Energy Bolt[/b] -- None of the 4th level Powers leap out at me. Energy Bolt is flexible, and it'll be your main area effect. [b]Ability Increase:[/b] Hmm, Dex +1 would be nice, but our real focus is Charisma. We'll take [b]Charisma +1[/b]. [b]Level 9: Feat: Craft Psionic Arms & Armor[/b] [i]or[/i] [b]Empower Power[/b] -- This is a real crossroads. She could make herself a mega-blaster (wild surge + Empower on an Energy Bolt or Mind Thrust), or she could become the party's armorer & weaponsmith. She can make herself a +3 Mithral Chain Shirt (perfect for tumbling), a +3 light crossbow, etc., and with a nice DM who will allow Energy Bolt to be used as the prerequisite for the Flaming, Shocking, Thundering and Freezing speciali abilities, she can make all kinds of ammo. This choice really depends on her party make up, their equipment and the world's wealth and power level. [b]Level 10: Power: [/b] Hmmm, a bunch look good, but none are brilliantly compelling... [b]Psi True Sight[/b] is generally great, and we're finally high enough level to really enjoy [b]Psi Dimension Door[/b] as a move-action (with a Wild Surge, of coruse). [b]Plane Shift[/b] opens all kind of doors -- shopping trip to Sigil, anyone? Finally, [b]Psi Major Creation[/b] seems like an interesting utility power, and that's it... for 5th level Powers. Lower level Powers seem very tempting here, particularly [b]Crystal Shard[/b], since you're probably going to be facing Golems and other such infinite PR critters very soon. At this level, she can deal 13d6 to a single target, and she's already got Precise Shot. She'll take Crystal Shard. [b]Level 11:[/b] nothing [b]Level 12:[/b]: Such a juicy level! [b]Power: Psi Overland Flight[/b] -- so nice to get off the ground, and such a great duration! [b]Feat:[/b] this is a tough one. There are so many good powers at this level, it's really tempting to take [b]Expanded Knowlege (Hail of Crystals)[/b], but so are both [b]Craft Psionic Arms & Armor[/b] and [b]Empower Power[/b] (and she only took one of those last time). If she took Empower Power, then she might wish to take [b]Psicrystal Containment[/b], so she could Empower two Powers per combat. (Note that her Wisdom is too low to take Psionic Meditation.) If she's really enjoying her xbow (which she made using Craft Arms & Armor), she might consider [b]Psionic Shot[/b] or [b]Rapid Reload[/b]. [b]Ability Boost: Charisma +1[/b] Now she's got an 18 Charisma, before augmentation. [b]Level 13:[/b] nothin' [b]Level 14: Power: Energy Conversion[/b] -- particularly good for Wilders, since the rays it produces have a good chance of striking home. However, it's expensive. She could also consider [b]Energy Adaptation[/b] instead. At this level, either power provides 30 points of energy resistance. [b]Level 15: Feat: [/b] which ever of Craft Arms & Armor, Empower Power or Psicrystal Containment she does not yet have. If she has all three, she should consider [b]Leadership[/b], and get herself an Egoist Tatoo-Artist or a Psychic Warrior blocker (reach weapon + Stand Still). [b]Level 16: Power: Psi Mind Blank[/b] or [b]Greater Psi Teleport[/b] or [b]Bend Reality[/b]. This totally depends on your campaign and what's available to your party. [b]Level 17:[/b] nuttin' [b]Level 18: Power: [/b] None of the 9th level Powers really appeal to me. Hmm. [b]Ego Whip[/b] can be deadly at this level (6d4 Charisma damage), but she'll probably take which ever one of [b]Greater Psi Teleport[/b] or [b]Psi Mind Blank[/b] she didn't take at level 16. That's all I have time for. Enjoy! -- N [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wilder love
Top