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Wilderfeast - Monster Hunter + Delicious in Dungeon
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<blockquote data-quote="AttentionHorse" data-source="post: 9550830" data-attributes="member: 7049279"><p>[ATTACH=full]391814[/ATTACH]</p><p></p><p>It's kinda weird that there's not a single thread or post about <strong>Wilderfeast</strong> so I'm starting one now.</p><p></p><p>Wilderfeast is a TTRPG that's a mix between Monster Hunter and Delicious in Dungeon (Dungeon Meshi). It's about fighting single huge monsters, cooking them, eating them and absorbing their body parts for new abilities. Every character chooses his class (a "wilder"), which mainly means which cooking utensil he's going to use as a weapon - a huge cleaver, quick and long fork, a big pan etc. You then go out on a journey in a chosen region randomly generating areas, dangers and communities, tracking the monster, gathering knowledge about his weaknesses and weapons, and then finally you fight the beast. After you defeat it (or not) you can add previously gathered ingredients to your meal that give you some bonuses and abilities. Then you mutate, change your body and steal the monsters' powers (AFAIK that's the only way you can advance your wilder).</p><p></p><p>[ATTACH=full]391819[/ATTACH]</p><p></p><p>As you see the game has a precise structure, which might be a turnoff for some people - lately my tastes are changing and I actually want a specific gameplay structure in my games, so I like it. This is how the game works in broad strokes:</p><p></p><p>[ATTACH=full]391820[/ATTACH]</p><p></p><p><strong>The Trail </strong>- this is the journey phase, in which you start in random Area within a chosen Region. Each Region has described Areas, each one can have different monsters, ingredients to gather and dangers to face. GM also can secretly move the Monster on the map so that the PCs can track it. There are Events that can happen during travel from Area to Area, although they're not very fleshed out.</p><p></p><p>[ATTACH=full]391821[/ATTACH]</p><p></p><p><strong>The Hunt</strong> - main course of the game. The combat system is designed for fighting single big enemies. Each monster (there's about 50 of of them in the book) has specific powers attached to specific parts, and wilders attack those parts to cripple the monster and eventually defeat it. It's not very crunchy - distances are abstract, combat takes place in zones, math is simple and quick, so are the rolls. You have various attacks with each utensil and you get new ones when you steal abilities from eaten monsters.</p><p></p><p>[ATTACH=full]391822[/ATTACH]</p><p></p><p><strong>The Feast</strong> - an event that's usually not important at all in other ttrpgs, here it's a crucial part of the experience that sometimes can take few days of game time. You have to decide how to cook the monster, which ingredients to add, is this meal connected to your past, what new memories are you creating when eating this meal. In return you can gain information about monsters' abilities and traits. </p><p></p><p>[ATTACH=full]391823[/ATTACH]</p><p></p><p>------------------------------------------------</p><p></p><p>I've ordered it recently and I'll get the physical book and cards and GM screen in a few days, but I'm curious if anyone here played it or read it and what are your opinions of it.</p></blockquote><p></p>
[QUOTE="AttentionHorse, post: 9550830, member: 7049279"] [ATTACH type="full" width="905px"]391814[/ATTACH] It's kinda weird that there's not a single thread or post about [B]Wilderfeast[/B] so I'm starting one now. Wilderfeast is a TTRPG that's a mix between Monster Hunter and Delicious in Dungeon (Dungeon Meshi). It's about fighting single huge monsters, cooking them, eating them and absorbing their body parts for new abilities. Every character chooses his class (a "wilder"), which mainly means which cooking utensil he's going to use as a weapon - a huge cleaver, quick and long fork, a big pan etc. You then go out on a journey in a chosen region randomly generating areas, dangers and communities, tracking the monster, gathering knowledge about his weaknesses and weapons, and then finally you fight the beast. After you defeat it (or not) you can add previously gathered ingredients to your meal that give you some bonuses and abilities. Then you mutate, change your body and steal the monsters' powers (AFAIK that's the only way you can advance your wilder). [ATTACH type="full" width="901px"]391819[/ATTACH] As you see the game has a precise structure, which might be a turnoff for some people - lately my tastes are changing and I actually want a specific gameplay structure in my games, so I like it. This is how the game works in broad strokes: [ATTACH type="full" width="901px"]391820[/ATTACH] [B]The Trail [/B]- this is the journey phase, in which you start in random Area within a chosen Region. Each Region has described Areas, each one can have different monsters, ingredients to gather and dangers to face. GM also can secretly move the Monster on the map so that the PCs can track it. There are Events that can happen during travel from Area to Area, although they're not very fleshed out. [ATTACH type="full" width="899px"]391821[/ATTACH] [B]The Hunt[/B] - main course of the game. The combat system is designed for fighting single big enemies. Each monster (there's about 50 of of them in the book) has specific powers attached to specific parts, and wilders attack those parts to cripple the monster and eventually defeat it. It's not very crunchy - distances are abstract, combat takes place in zones, math is simple and quick, so are the rolls. You have various attacks with each utensil and you get new ones when you steal abilities from eaten monsters. [ATTACH type="full" width="900px"]391822[/ATTACH] [B]The Feast[/B] - an event that's usually not important at all in other ttrpgs, here it's a crucial part of the experience that sometimes can take few days of game time. You have to decide how to cook the monster, which ingredients to add, is this meal connected to your past, what new memories are you creating when eating this meal. In return you can gain information about monsters' abilities and traits. [ATTACH type="full" width="489px"]391823[/ATTACH] ------------------------------------------------ I've ordered it recently and I'll get the physical book and cards and GM screen in a few days, but I'm curious if anyone here played it or read it and what are your opinions of it. [/QUOTE]
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