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<blockquote data-quote="ilgatto" data-source="post: 9377792" data-attributes="member: 86051"><p>Ever since [USER=13383]@robertsconley[/USER] was kind enough to provide me with a clear copy of what is perhaps the earliest published map of the original Wilderlands coz it's in JG10 (<a href="https://www.dragonsfoot.org/forums/viewtopic.php?t=92074&hilit=wilderlands+questions" target="_blank">and here on Dragonsfoot</a>), I've been amazed at how much that map differs from the later Wilderlands map(s).</p><p></p><p>The Great Forest! Populva! City State of the (nothing) Emperor! City State of the (not-so-Invincible) Overlord! And <em><strong>what</strong></em> side of the river is that on!? And is "Sotur" actually called "Sotuk"?</p><p></p><p>I was especially intrigued by what the newer maps have as "ridges" on the Ament Tundra map (CM14) and the Ghinor Highlands.., ahem, Lower Ghinor map (CM18), which have always struck me as odd. Now, looking at the ridges and other mountains on the JG10 map, I've come to decide that they should actually be mountains, though arguments against this have been made.</p><p></p><p>So, since I've always wanted to make my CM0 map as close to the original as possible, I decided to make a version that has these "mountains restored", which I have attached.</p><p></p><p>This obviously led to <em><strong>some</strong></em> problem solving.</p><p></p><p>First, no amount of scaling, stretching, and morphing could get me to match the JG10 map with what became of it in later publications - seems the maps just differ too much from each other. As a result, the mountains are now where the ridges are on CM14 and CM18, instead of where they may have to be.</p><p></p><p>Second, because there's no way of knowing where to put the hills that typically lead up to the mountains on the newer campaign maps, I've just decided to put them in each hex adjacent to an actual mountain. I suppose it could be argued that CM1 and, weirdly enough, even CM16 suggest that there could also be hexes that are "not-really-mountains-and-not-really-hills-but-something-in-between" but that would probably be pushing it.</p><p></p><p>Also, since there's not typically forests in mountain hexes, I decided to make CM14-4718 hills instead of a mountain.</p><p></p><p>Oh well.</p><p></p><p>EDIT: Clean-up.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9377792, member: 86051"] Ever since [USER=13383]@robertsconley[/USER] was kind enough to provide me with a clear copy of what is perhaps the earliest published map of the original Wilderlands coz it's in JG10 ([URL='https://www.dragonsfoot.org/forums/viewtopic.php?t=92074&hilit=wilderlands+questions']and here on Dragonsfoot[/URL]), I've been amazed at how much that map differs from the later Wilderlands map(s). The Great Forest! Populva! City State of the (nothing) Emperor! City State of the (not-so-Invincible) Overlord! And [I][B]what[/B][/I] side of the river is that on!? And is "Sotur" actually called "Sotuk"? I was especially intrigued by what the newer maps have as "ridges" on the Ament Tundra map (CM14) and the Ghinor Highlands.., ahem, Lower Ghinor map (CM18), which have always struck me as odd. Now, looking at the ridges and other mountains on the JG10 map, I've come to decide that they should actually be mountains, though arguments against this have been made. So, since I've always wanted to make my CM0 map as close to the original as possible, I decided to make a version that has these "mountains restored", which I have attached. This obviously led to [I][B]some[/B][/I] problem solving. First, no amount of scaling, stretching, and morphing could get me to match the JG10 map with what became of it in later publications - seems the maps just differ too much from each other. As a result, the mountains are now where the ridges are on CM14 and CM18, instead of where they may have to be. Second, because there's no way of knowing where to put the hills that typically lead up to the mountains on the newer campaign maps, I've just decided to put them in each hex adjacent to an actual mountain. I suppose it could be argued that CM1 and, weirdly enough, even CM16 suggest that there could also be hexes that are "not-really-mountains-and-not-really-hills-but-something-in-between" but that would probably be pushing it. Also, since there's not typically forests in mountain hexes, I decided to make CM14-4718 hills instead of a mountain. Oh well. EDIT: Clean-up. [/QUOTE]
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