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Wilderlands of High Fantasy - Wots...Uh The Deal?
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<blockquote data-quote="Ranes" data-source="post: 3036897" data-attributes="member: 4826"><p>I'll try to keep the thread hijack to a minimum.</p><p></p><p>RA 1-3 are the only NG products I've bought. I actually like dungeon crawls. That's why I bought all three instalments of RA together, mail order (ie without having seen them) on the basis of the way they'd been received here. I can't quite put my finger on why they didn't do it for me (I've long since given them away or I'd look through them to jog my memory). I just remember the impression that nothing about them made me think, "Sweet." I've bought one Goodman DCC (Dungeon Interludes) and enjoyed that more. There is something about the question Quasqueton has raised in the thread about "old school" design to my thinking. I am a nostalgic old school/grognard but I've long believed that the "first edition feel" blurb is nothing but hype. I've said so before on this board.</p><p></p><p>Veering slightly back towards the direction of this thread's topic, I did a London games shop crawl on Saturday, following the abandonment of a scheduled game I was due to DM (ironically homebrewed, despite access to plenty of very good pre-designed mods - mostly in copies of Dungeon). All three stores had copies of the Wilderlands box set in stock. All were charging around £40. As Zander is my witness (he was there), I agonised over buying a copy, recalling what I'd read in this thread. Had any of the copies been open, I might have been swayed to part with the cash but they were all shrinkwrapped and my doubts won the day. Incidentally, the blurb on the back of the box said something like, "The biggest campaign setting ever - over 400 pages!" Unfortunate, considering another product I weighed up (literally) was Ptolus, which is nearly fifty per cent bigger. (I didn't buy that either - again, shrinkwrapping).</p><p></p><p>I can still see myself picking up Wilderlands, because I am intrigued by the idea that it's a setting built for players who want to explore, whose characters know little about the world in which they live. I just take a lot of convincing. Modules I've liked? Dungeon magazine adventures aside, Sunless Citadel, Forge of Fury and Speaker in Dreams I thought were respectable. For all its faults, I liked RttToEE for the dynamics Monte applied to the dungeon design and would like the opportunity to run that one day, although I'd have to divorce it from its setting before I could lure the sort of players I know into it. I'd need somewhere unfamiliar... like... ah. Well, let's say I'm keeping Saturday's decision under review.</p></blockquote><p></p>
[QUOTE="Ranes, post: 3036897, member: 4826"] I'll try to keep the thread hijack to a minimum. RA 1-3 are the only NG products I've bought. I actually like dungeon crawls. That's why I bought all three instalments of RA together, mail order (ie without having seen them) on the basis of the way they'd been received here. I can't quite put my finger on why they didn't do it for me (I've long since given them away or I'd look through them to jog my memory). I just remember the impression that nothing about them made me think, "Sweet." I've bought one Goodman DCC (Dungeon Interludes) and enjoyed that more. There is something about the question Quasqueton has raised in the thread about "old school" design to my thinking. I am a nostalgic old school/grognard but I've long believed that the "first edition feel" blurb is nothing but hype. I've said so before on this board. Veering slightly back towards the direction of this thread's topic, I did a London games shop crawl on Saturday, following the abandonment of a scheduled game I was due to DM (ironically homebrewed, despite access to plenty of very good pre-designed mods - mostly in copies of Dungeon). All three stores had copies of the Wilderlands box set in stock. All were charging around £40. As Zander is my witness (he was there), I agonised over buying a copy, recalling what I'd read in this thread. Had any of the copies been open, I might have been swayed to part with the cash but they were all shrinkwrapped and my doubts won the day. Incidentally, the blurb on the back of the box said something like, "The biggest campaign setting ever - over 400 pages!" Unfortunate, considering another product I weighed up (literally) was Ptolus, which is nearly fifty per cent bigger. (I didn't buy that either - again, shrinkwrapping). I can still see myself picking up Wilderlands, because I am intrigued by the idea that it's a setting built for players who want to explore, whose characters know little about the world in which they live. I just take a lot of convincing. Modules I've liked? Dungeon magazine adventures aside, Sunless Citadel, Forge of Fury and Speaker in Dreams I thought were respectable. For all its faults, I liked RttToEE for the dynamics Monte applied to the dungeon design and would like the opportunity to run that one day, although I'd have to divorce it from its setting before I could lure the sort of players I know into it. I'd need somewhere unfamiliar... like... ah. Well, let's say I'm keeping Saturday's decision under review. [/QUOTE]
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