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Wilderlands too old?
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<blockquote data-quote="Turjan" data-source="post: 2709635" data-attributes="member: 3477"><p>In a certain sense, everybody of us is "settinged out" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I've got the FR, my homebrew and lots of other settings. Quite a few of those have an overarching plot. This one doesn't. It's more like we are used to play in the Iliad with its plot-heavy story. This one is the Odyssey <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p>I got most of the background from the "Player's Guide". Of course, I agree completely with the nostalgia part. Well, the main city of the setting is called "City State of the Invincible Overlord". This makes me think of Flash Gordon, not of standard fantasy. A campaign would look like "Find the fabled city of Rallu!", not "Save the world from the evil Overlord!". The former is an adventure into the unknown, whereas the latter doesn't really come to mind. So, the Overlord is evil; who cares?</p><p></p><p></p><p>No idea. Are the Iron Kingdoms plot-heavy? On a different note, I noticed that many players experience written adventures in a pretty similar way as a mostly unrelated chain of events, quite opposite from what reading the adventure would suggest. Just think of the introductory adventure "The Burning Plague". That's a nice and tragic adventure, with the last cleric of an extinguished orc clan planning his revenge. But do the players see anything from that back story?</p></blockquote><p></p>
[QUOTE="Turjan, post: 2709635, member: 3477"] In a certain sense, everybody of us is "settinged out" ;). I've got the FR, my homebrew and lots of other settings. Quite a few of those have an overarching plot. This one doesn't. It's more like we are used to play in the Iliad with its plot-heavy story. This one is the Odyssey :). I got most of the background from the "Player's Guide". Of course, I agree completely with the nostalgia part. Well, the main city of the setting is called "City State of the Invincible Overlord". This makes me think of Flash Gordon, not of standard fantasy. A campaign would look like "Find the fabled city of Rallu!", not "Save the world from the evil Overlord!". The former is an adventure into the unknown, whereas the latter doesn't really come to mind. So, the Overlord is evil; who cares? No idea. Are the Iron Kingdoms plot-heavy? On a different note, I noticed that many players experience written adventures in a pretty similar way as a mostly unrelated chain of events, quite opposite from what reading the adventure would suggest. Just think of the introductory adventure "The Burning Plague". That's a nice and tragic adventure, with the last cleric of an extinguished orc clan planning his revenge. But do the players see anything from that back story? [/QUOTE]
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