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Wilderlands too old?
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<blockquote data-quote="JRRNeiklot" data-source="post: 2711117" data-attributes="member: 717"><p>Take a look at FR. What is 55 miles s/se of Silverymoon? The Wilderlands tells you what is in each 5 mile hex. Yeah, some are blank, mostly in the more civilized areas, due to the fact that when thousands of people tromp by something over the years, if it's there, they'll find it.</p><p></p><p>THAT makes it the most comprehensive setting ever. Close your eyes and point at a spot on a map of FR. What's there? Cormanthyr? The Wilderlands breaks everything down locally to 5 mile hexes. Point to a spot there and ask the dm what's there. He'll not only tell you it's the forest of whatyamacallit, but that particular area is where the dwarven hero Asmodius was slain over a hundred years ago and his ghost still haunts the remains of his body. Sure, there are places like that in other settings, but not every 5 mile hex. This is the strength of the setting and makes the world real. A good dm can do this with any setting, but it involves either a huge amount of work, or sheer genius at winging it.</p><p></p><p>Note: I'm not picking on FR, just using it as an example. No setting is as detailed as the Wilderlands in this respect. And the Wilderlands does it without ramming plots down your throat. The frogs are there simply as an encounter. The dm can run it as such or flesh it out as he wishes. It works equally well either way. The groundwork is there, ideas for you to use or ignore. Ignoring frogs is a hell of a lot easier than ignoring Elminster.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 2711117, member: 717"] Take a look at FR. What is 55 miles s/se of Silverymoon? The Wilderlands tells you what is in each 5 mile hex. Yeah, some are blank, mostly in the more civilized areas, due to the fact that when thousands of people tromp by something over the years, if it's there, they'll find it. THAT makes it the most comprehensive setting ever. Close your eyes and point at a spot on a map of FR. What's there? Cormanthyr? The Wilderlands breaks everything down locally to 5 mile hexes. Point to a spot there and ask the dm what's there. He'll not only tell you it's the forest of whatyamacallit, but that particular area is where the dwarven hero Asmodius was slain over a hundred years ago and his ghost still haunts the remains of his body. Sure, there are places like that in other settings, but not every 5 mile hex. This is the strength of the setting and makes the world real. A good dm can do this with any setting, but it involves either a huge amount of work, or sheer genius at winging it. Note: I'm not picking on FR, just using it as an example. No setting is as detailed as the Wilderlands in this respect. And the Wilderlands does it without ramming plots down your throat. The frogs are there simply as an encounter. The dm can run it as such or flesh it out as he wishes. It works equally well either way. The groundwork is there, ideas for you to use or ignore. Ignoring frogs is a hell of a lot easier than ignoring Elminster. [/QUOTE]
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