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Wilderlands too old?
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<blockquote data-quote="howandwhy99" data-source="post: 2712925" data-attributes="member: 3192"><p>I think you've got it. It's not a "homebrew" exactly, but neither was Greyhawk(1980). </p><p></p><p>As for plots, I use every good one I can get my hands on. But I find them easier to port into Wilderlands (or equivalent) than needing to whisk the players 1/2 way across Faerun. </p><p></p><p>My favorite aspect is, instead of putting plot-building on the DM (1 person) it rests on the players too (many people) - and by doing so invests them in the world. I know if I make up a murder mystery the players might ignore it (or worse feel obliged to plod along disinterestedly). But when they choose to become private investigators to solve murder mysteries for nobility (all the while casing out their homes to pilfer later), than I don't have 1/2 so much to plan.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 2712925, member: 3192"] I think you've got it. It's not a "homebrew" exactly, but neither was Greyhawk(1980). As for plots, I use every good one I can get my hands on. But I find them easier to port into Wilderlands (or equivalent) than needing to whisk the players 1/2 way across Faerun. My favorite aspect is, instead of putting plot-building on the DM (1 person) it rests on the players too (many people) - and by doing so invests them in the world. I know if I make up a murder mystery the players might ignore it (or worse feel obliged to plod along disinterestedly). But when they choose to become private investigators to solve murder mysteries for nobility (all the while casing out their homes to pilfer later), than I don't have 1/2 so much to plan. [/QUOTE]
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Wilderlands too old?
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