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Wilderlands vs Dawnforge
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<blockquote data-quote="Ashanderai" data-source="post: 1745871" data-attributes="member: 13210"><p>I would like to second what Mouseferatu said. We have been playing for several months now (with some interuptions for playtesting and playing mini-games in other settings) and in the beginning our DM had the same concerns you that do; however, in actual play he hasn't had any trouble. The same thing goes for the co-DM that just took over too. In fact, we barely survive our adventures. All of our characters have at least one lasting scar, mark, or taint of some kind. We are currently 7th level and it is a blast to be able to convincingly pull off being heroes in the beginning of their legends. Other games we have played did not quite have the legendary feel at the lower levels like this game does. I should point out that it isn't just that our characters have more abilities than they would in other games at the same level, but the legendary feel comes from being able to take on tougher foes and stories than we normally could in other settings. </p><p></p><p>Our party consists of:</p><p>- a female trueborn disciple (think similar to an aasimar - who just recently got corrupted with infernal power - but we don't know that yet)</p><p>- a silent and brooding (and massive!) male minotaur fighter that is a former pit-fighting champion (currently very scarred with fur that is growing back white from battles with certain acidic slimes and assorted demons). This player is also co-DM.</p><p>- a male lizardman shaman (turned weretiger and recently made an albino due to a battle beneath a volcano in tamerland involving a tiny piece of the plane of elemental cold coming onto the prime material plane - lots of tieflings, fire and cold elementals and monsters, and demons). This player is also co-DM.</p><p>- Mad Jack Mathonby - a highlander spirit adept looking to restore his clan someday to "his" highlands (an insane and impulsive warrior who has had to fight himself, survived plants growing from his body and eyes, and generally will get things decided one way or the other if the party deliberates too much - he could also pass for a bard with all the time he spends telling tales about the party's exploits in taverns when he gets drunk)</p><p>- and we just recently had a female night elf rogue join the party this last session (1st time gamer doing well)</p><p></p><p>We were playing in the Wilderlands just prior to playing in this one and I think all of us find this setting far more enjoyable.</p></blockquote><p></p>
[QUOTE="Ashanderai, post: 1745871, member: 13210"] I would like to second what Mouseferatu said. We have been playing for several months now (with some interuptions for playtesting and playing mini-games in other settings) and in the beginning our DM had the same concerns you that do; however, in actual play he hasn't had any trouble. The same thing goes for the co-DM that just took over too. In fact, we barely survive our adventures. All of our characters have at least one lasting scar, mark, or taint of some kind. We are currently 7th level and it is a blast to be able to convincingly pull off being heroes in the beginning of their legends. Other games we have played did not quite have the legendary feel at the lower levels like this game does. I should point out that it isn't just that our characters have more abilities than they would in other games at the same level, but the legendary feel comes from being able to take on tougher foes and stories than we normally could in other settings. Our party consists of: - a female trueborn disciple (think similar to an aasimar - who just recently got corrupted with infernal power - but we don't know that yet) - a silent and brooding (and massive!) male minotaur fighter that is a former pit-fighting champion (currently very scarred with fur that is growing back white from battles with certain acidic slimes and assorted demons). This player is also co-DM. - a male lizardman shaman (turned weretiger and recently made an albino due to a battle beneath a volcano in tamerland involving a tiny piece of the plane of elemental cold coming onto the prime material plane - lots of tieflings, fire and cold elementals and monsters, and demons). This player is also co-DM. - Mad Jack Mathonby - a highlander spirit adept looking to restore his clan someday to "his" highlands (an insane and impulsive warrior who has had to fight himself, survived plants growing from his body and eyes, and generally will get things decided one way or the other if the party deliberates too much - he could also pass for a bard with all the time he spends telling tales about the party's exploits in taverns when he gets drunk) - and we just recently had a female night elf rogue join the party this last session (1st time gamer doing well) We were playing in the Wilderlands just prior to playing in this one and I think all of us find this setting far more enjoyable. [/QUOTE]
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