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<blockquote data-quote="MarauderX" data-source="post: 1158380" data-attributes="member: 9990"><p>I love running the occassional wilderness campaign, as it makes any ranger or druid players feel 'in their element'. I always like to throw in the survival plot, especially around Halloween, where the PCs and some random caravan/would-be bandits/lone tracker band together to foil a stalker that kills in broad daylight and at night, leaving a horrible scene akin to <em>Predator</em>. Use a high CR monster that would flatten most PCs of their level, then weaken them up a bit to fit the encounter. Have some NPCs see glimpses of it so the players think there is just one nasty out there but include 3 or 4 in the final battle and you will scare the wits out of them again. The players will freak out (the main idea, i suppose) if they recognize it, and if they set up a trap or try to set up a good defensive position have them attacked before they can complete any plans they have, eliminating more NPCs and give one of the players that happens to be furthest away from the group a good silloette of it. </p><p></p><p>Their whole quest is to make it out of the forest alive, and once they lead "it" to a town, only more deaths ensue and the PCs are commissioned to deal with the problem. If you have done a half-way decent job, the players should be pretty scared of whatever it is they now have to hunt down. You can lead them back out to the woods to track it down by saying that the inner town is relatively safe, but some of the outlying homes have been attacked, or have them track it down within the town if you want to switch it to a city setting. I have run this with howlers for a starting party and displacer beasts with a few extras for a higher level party, and it works great for inspiring fear and giving the players the hope of not giving up, just not willing to put their PCs on the line for something they have grown scared of.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1158380, member: 9990"] I love running the occassional wilderness campaign, as it makes any ranger or druid players feel 'in their element'. I always like to throw in the survival plot, especially around Halloween, where the PCs and some random caravan/would-be bandits/lone tracker band together to foil a stalker that kills in broad daylight and at night, leaving a horrible scene akin to [I]Predator[/I]. Use a high CR monster that would flatten most PCs of their level, then weaken them up a bit to fit the encounter. Have some NPCs see glimpses of it so the players think there is just one nasty out there but include 3 or 4 in the final battle and you will scare the wits out of them again. The players will freak out (the main idea, i suppose) if they recognize it, and if they set up a trap or try to set up a good defensive position have them attacked before they can complete any plans they have, eliminating more NPCs and give one of the players that happens to be furthest away from the group a good silloette of it. Their whole quest is to make it out of the forest alive, and once they lead "it" to a town, only more deaths ensue and the PCs are commissioned to deal with the problem. If you have done a half-way decent job, the players should be pretty scared of whatever it is they now have to hunt down. You can lead them back out to the woods to track it down by saying that the inner town is relatively safe, but some of the outlying homes have been attacked, or have them track it down within the town if you want to switch it to a city setting. I have run this with howlers for a starting party and displacer beasts with a few extras for a higher level party, and it works great for inspiring fear and giving the players the hope of not giving up, just not willing to put their PCs on the line for something they have grown scared of. [/QUOTE]
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