Okay, I dunno about 3.5, but the wilderness encounter system in 3.0 is ridiculous, stupid, unrealistic, and unbalanced. Chances PER HOUR?!?!?! That means that on average, PCs will have twoi full encounters per day of traveling, three every other day! This is obviously NOT a good thing, as wandering monsters do not have treasure, meaning PCs would accumulate far too many XP for their wealth.
How do the rest of you do wilderness encounters? I'm looking for a reasonable system here. Encounters should ideally happen only once per 5-10 days of travel, and even then, should not be able to give too many more XP than the PCs' wealth suggests.
Ideas?
Also, anybody know if this is fixed in 3.5?
How do the rest of you do wilderness encounters? I'm looking for a reasonable system here. Encounters should ideally happen only once per 5-10 days of travel, and even then, should not be able to give too many more XP than the PCs' wealth suggests.
Ideas?
Also, anybody know if this is fixed in 3.5?