Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wilderness Rogue with pet dogs Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="werk" data-source="post: 2633372" data-attributes="member: 29663"><p>Not to keep beating a dead elf, but I think I can see where the player was coming from. I guess if somone was willing to take all the cumulative penalties for age, I'd allow it. But I think that might be this players problem...they are so focused on twinking out their character before they start playing, they are making it unplayable or at least unreasonable, which is your problem. +3 to mental -6 to physical is a big hit, especially if you are using a reasonable point-buy system. But it's your campaign, you make the call...it wouldn't make sense to have a 120 year old human running dungeons with three 20 year old punks.</p><p></p><p>Same with the dogs, I would definitely steer the player away from creating anything new, just find something in a book. If they can't find exactly what they want in a book, or make it using standard rules, TFB. It's really easy to advance an animal or throw a template on it without making a dog double size and giving it wolf stats...just use a dog or a wolf...what's the problem? There's plenty of material out there to avoid 'making it up'. Motivations for making it up are usually so they can squeeze 500 pounds into a 100 pound girdle (some call it unbalanced/munchkin/PG/whatever) and get away with it.</p><p></p><p>IMC I'd also make it hard on a character trying to do this. Like I'd point out that the dogs, since oversized, eat A LOT. The character has no money, and the dogs are starving. Make them waste time scavenging for food for the mutts...isn't this fun? Have the dogs been trained to hunt? If so, they can find food if it is available, but it's easy for the dogs to get into stuff where they might become diseased or poisoned. I'd make the character take care of the dogs, they get the whole ball of wax, not just the perks. Maybe get kicked out of town because the dogs aren't potty trained and leave dumps all over the place. </p><p></p><p>Most importantly, I'd tell the player what I thought some of the bonuses and penalties of their strategy would be in my campaign and let them make an informed decision.</p></blockquote><p></p>
[QUOTE="werk, post: 2633372, member: 29663"] Not to keep beating a dead elf, but I think I can see where the player was coming from. I guess if somone was willing to take all the cumulative penalties for age, I'd allow it. But I think that might be this players problem...they are so focused on twinking out their character before they start playing, they are making it unplayable or at least unreasonable, which is your problem. +3 to mental -6 to physical is a big hit, especially if you are using a reasonable point-buy system. But it's your campaign, you make the call...it wouldn't make sense to have a 120 year old human running dungeons with three 20 year old punks. Same with the dogs, I would definitely steer the player away from creating anything new, just find something in a book. If they can't find exactly what they want in a book, or make it using standard rules, TFB. It's really easy to advance an animal or throw a template on it without making a dog double size and giving it wolf stats...just use a dog or a wolf...what's the problem? There's plenty of material out there to avoid 'making it up'. Motivations for making it up are usually so they can squeeze 500 pounds into a 100 pound girdle (some call it unbalanced/munchkin/PG/whatever) and get away with it. IMC I'd also make it hard on a character trying to do this. Like I'd point out that the dogs, since oversized, eat A LOT. The character has no money, and the dogs are starving. Make them waste time scavenging for food for the mutts...isn't this fun? Have the dogs been trained to hunt? If so, they can find food if it is available, but it's easy for the dogs to get into stuff where they might become diseased or poisoned. I'd make the character take care of the dogs, they get the whole ball of wax, not just the perks. Maybe get kicked out of town because the dogs aren't potty trained and leave dumps all over the place. Most importantly, I'd tell the player what I thought some of the bonuses and penalties of their strategy would be in my campaign and let them make an informed decision. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wilderness Rogue with pet dogs Question
Top