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Wilderness Rogue with pet dogs Question
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<blockquote data-quote="DonTadow" data-source="post: 2633405" data-attributes="member: 22622"><p>Essentially I'm "tutoring" a DM during this campaign. She'll be DM'n but I'm making sure everything is basic and overseeing the character creation. </p><p></p><p>The dogs aren't unreasonable, but I can tell that my newbie DM is pretty ticked at the player because of the previous characters that were denied. If I tell her to set aside the character it will be the third character we've asked her to set aside: </p><p></p><p>Let me rundown the timeline which could explain the history between the new DM and the player, : </p><p></p><p>Three weeks ago </p><p>21 days ago DM- We're running a campaign, Nate (thats me) is helping me out. I am only using the core book and the book of exalted deeds. All players must select races, classes, feats and magic from these two books only. </p><p></p><p>Player- I don't mean to be a problem, but can I play a rogue drow whom is rebelling against her people. </p><p></p><p>DM- No, first the drow is a +1 level adjustment and we're starting at first level. </p><p></p><p>Player- Complains for a week about how she should be able to play this character</p><p></p><p>14 days ago</p><p> DM - tells her for the final time no find another character, but also tells her not to finalize a character until we all get together (the pcs) and do a group character design. The DM wants all of our characters to know each other and be friends. </p><p></p><p>Player- 2 days before the character cration session, she tells everyone she has her character finalized. A 1200 year old elf whom is prince of all the elves in the land. </p><p></p><p>DM- at game creation the DM tells her that the character isnt allowed. It goes against what she's already written in the campaign write up. The player also refuses to come up with a background that incorporates the other players characters. In the mean time during the course of the week, the other four players and I have already come up with characters that have a common background. Eventually we talked the player into getting her character to have least met us a week ago. </p><p></p><p>Player- spends a week trying to convince the character to change the elves of the campaign to accomodate for her history. Asks the dm if she can use the suggested elven kindgom as a resource in game. </p><p></p><p>DM- Tells the player that she needs to pick another character as the two can not come to agreement on the Player's suggested Elf Ranger </p><p></p><p>One week ago- The wilderness rogue comes up. The PC allows the player to use the wilderness rogue template from the U.A. AS I found myself to be more of a mediator, trying to find common ground. The Player asked for dogs and the DM allowed her to purchase them. </p><p></p><p>Last night- The player then went on with a long email rant about how the dogs given are not the St. Benards she wanted to have in the game. She completed this email with pictures and email references to the history, bio and breeds of the dog. This annoyed the DM greatly. I was miffed as well, but I wanted to know if my emotions was getting in the way of my DM'n so I had to make sure I had the rules correct. The player suggests that she could have two wolves and substitute them as the dogs. She would not need so much armor and weaponry with the dogs protecting her she states. Again the biggest problem with all this is starting gold and her inablity to afford to riding dogs with 200 gp .. and one dog would leave her with only 50 gp. </p><p></p><p>Luckily Klause found the feat, because the only solution I had was for her to buy the smaller dogs. </p><p></p><p> I'm very intrigued by this rogues with dog concept. I think this is the best of the concepts and is workable, despite the DM wanting to avoid unneccessary npcs. The problem came in with the player spending all her money on dogs and none on weapons, armor and thieves equipment. This first dungeon is very trap heavy and i (as one of the players) would very p'd off if our rogue is inept. </p><p></p><p>What we've decided to do, allow the player to have One riding dog and give the character the feat of Wild Cohort at first level. The player does not have to buy the dog nor the tricks as this is consideed part of the feat. The character can get armor, weapons and equipment with the starting money. </p><p></p><p>As a seasoned player, I wouldn't bring a warhorse or a weak cohort into a dangerious dungeon and that is what the player is considering doing. However, the cohort does not get a seperate initiative in combat (if i am correct the handle animal skill controls the animals actions), so that should help the dm out some . Plus in the email she sent the player it was firmly warned that if the companion becomes a problem she would not be able to bring it along.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2633405, member: 22622"] Essentially I'm "tutoring" a DM during this campaign. She'll be DM'n but I'm making sure everything is basic and overseeing the character creation. The dogs aren't unreasonable, but I can tell that my newbie DM is pretty ticked at the player because of the previous characters that were denied. If I tell her to set aside the character it will be the third character we've asked her to set aside: Let me rundown the timeline which could explain the history between the new DM and the player, : Three weeks ago 21 days ago DM- We're running a campaign, Nate (thats me) is helping me out. I am only using the core book and the book of exalted deeds. All players must select races, classes, feats and magic from these two books only. Player- I don't mean to be a problem, but can I play a rogue drow whom is rebelling against her people. DM- No, first the drow is a +1 level adjustment and we're starting at first level. Player- Complains for a week about how she should be able to play this character 14 days ago DM - tells her for the final time no find another character, but also tells her not to finalize a character until we all get together (the pcs) and do a group character design. The DM wants all of our characters to know each other and be friends. Player- 2 days before the character cration session, she tells everyone she has her character finalized. A 1200 year old elf whom is prince of all the elves in the land. DM- at game creation the DM tells her that the character isnt allowed. It goes against what she's already written in the campaign write up. The player also refuses to come up with a background that incorporates the other players characters. In the mean time during the course of the week, the other four players and I have already come up with characters that have a common background. Eventually we talked the player into getting her character to have least met us a week ago. Player- spends a week trying to convince the character to change the elves of the campaign to accomodate for her history. Asks the dm if she can use the suggested elven kindgom as a resource in game. DM- Tells the player that she needs to pick another character as the two can not come to agreement on the Player's suggested Elf Ranger One week ago- The wilderness rogue comes up. The PC allows the player to use the wilderness rogue template from the U.A. AS I found myself to be more of a mediator, trying to find common ground. The Player asked for dogs and the DM allowed her to purchase them. Last night- The player then went on with a long email rant about how the dogs given are not the St. Benards she wanted to have in the game. She completed this email with pictures and email references to the history, bio and breeds of the dog. This annoyed the DM greatly. I was miffed as well, but I wanted to know if my emotions was getting in the way of my DM'n so I had to make sure I had the rules correct. The player suggests that she could have two wolves and substitute them as the dogs. She would not need so much armor and weaponry with the dogs protecting her she states. Again the biggest problem with all this is starting gold and her inablity to afford to riding dogs with 200 gp .. and one dog would leave her with only 50 gp. Luckily Klause found the feat, because the only solution I had was for her to buy the smaller dogs. I'm very intrigued by this rogues with dog concept. I think this is the best of the concepts and is workable, despite the DM wanting to avoid unneccessary npcs. The problem came in with the player spending all her money on dogs and none on weapons, armor and thieves equipment. This first dungeon is very trap heavy and i (as one of the players) would very p'd off if our rogue is inept. What we've decided to do, allow the player to have One riding dog and give the character the feat of Wild Cohort at first level. The player does not have to buy the dog nor the tricks as this is consideed part of the feat. The character can get armor, weapons and equipment with the starting money. As a seasoned player, I wouldn't bring a warhorse or a weak cohort into a dangerious dungeon and that is what the player is considering doing. However, the cohort does not get a seperate initiative in combat (if i am correct the handle animal skill controls the animals actions), so that should help the dm out some . Plus in the email she sent the player it was firmly warned that if the companion becomes a problem she would not be able to bring it along. [/QUOTE]
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