Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wilderness Travel & Encounters/Day - How do you handle it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6869069" data-attributes="member: 18333"><p>If it matters and I want the travel to be exploration and part of the game, I just plan the travel like any other dungeon. What are the things they'll encounter/explore? Some might be purely exploration and flavor/world developing, some might be combat encounters, some might be interaction, some might be weather related experiences or even tricks/traps, and some might combine elements. Encounters can still be varied as to difficulty, and sometimes it is easier for the PCs than other times. Sometimes I keep a list of possible encounters and then depending on the story, I plug some in at appropriate times. This allows me to be flexible, but still have some interesting combat or non-combat encounters that they can interact with.</p><p></p><p>If the players don't know how many encounters they'll be facing as they travel, they will be less likely to go nova. Above all, I let them know that nothing is a gimme (unless I fast-forward and do a travel montage to just get them to a desired location). I started my days with 1e so traveling in the wilderness could be much more dangerous than just hanging around civilized areas. I try to convey this type of feeling so that the players hold back in case they do find themselves overmatched.</p><p></p><p>If I don't want the travel to take up a lot of time, I will ask them to explain what they each do as they travel for X hours. Then I'll just get them to the next location quickly (sometimes describing some of the things that might have happened or what they noticed along the way).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6869069, member: 18333"] If it matters and I want the travel to be exploration and part of the game, I just plan the travel like any other dungeon. What are the things they'll encounter/explore? Some might be purely exploration and flavor/world developing, some might be combat encounters, some might be interaction, some might be weather related experiences or even tricks/traps, and some might combine elements. Encounters can still be varied as to difficulty, and sometimes it is easier for the PCs than other times. Sometimes I keep a list of possible encounters and then depending on the story, I plug some in at appropriate times. This allows me to be flexible, but still have some interesting combat or non-combat encounters that they can interact with. If the players don't know how many encounters they'll be facing as they travel, they will be less likely to go nova. Above all, I let them know that nothing is a gimme (unless I fast-forward and do a travel montage to just get them to a desired location). I started my days with 1e so traveling in the wilderness could be much more dangerous than just hanging around civilized areas. I try to convey this type of feeling so that the players hold back in case they do find themselves overmatched. If I don't want the travel to take up a lot of time, I will ask them to explain what they each do as they travel for X hours. Then I'll just get them to the next location quickly (sometimes describing some of the things that might have happened or what they noticed along the way). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wilderness Travel & Encounters/Day - How do you handle it?
Top