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General Tabletop Discussion
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Wilderness Travel & Encounters/Day - How do you handle it?
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<blockquote data-quote="Tony Vargas" data-source="post: 6869075" data-attributes="member: 996"><p>Not ideally, no. You could throw a <em>terrain appropriate</em> encounter at them that, depending on how dangerous the neighborhood is, could be popped by a full-party nova, or eat them all ("roll new characters"), and damn the consequences, though. If you get something more towards the former end of the spectrum, just don't give exp for it - or even play through it, unless your players enjoy that sort of thing. </p><p></p><p>In a crazy-dangerous, monster-infested region or 'behind enemy lines' or some such, perhaps. </p><p></p><p>Preferably not. Especially if it's a long journey and you feel some need to do so every day. You'll just be creating an extended period in which the most Nova-capable characters dominate.</p><p></p><p>Not if the point really is for them to go from A to B. </p><p></p><p>Maybe. Once. That would get really strange if it happened a lot.</p><p></p><p>You could just narrate <em>n</em> days of travel, including a minor encounter or two that pain a picture of the region without playing through them. </p><p></p><p>You can also adjust when short & long rests can happen. On the rationale that medieval travel is difficult (not much of a stretch, really), you can rule that a night's sleep on the road only gives the benefits of a Short Rest, and a Long rest will only be available upon reaching their destination. That way the whole journey becomes a 'day' and can be appropriately attrition based.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6869075, member: 996"] Not ideally, no. You could throw a [i]terrain appropriate[/i] encounter at them that, depending on how dangerous the neighborhood is, could be popped by a full-party nova, or eat them all ("roll new characters"), and damn the consequences, though. If you get something more towards the former end of the spectrum, just don't give exp for it - or even play through it, unless your players enjoy that sort of thing. In a crazy-dangerous, monster-infested region or 'behind enemy lines' or some such, perhaps. Preferably not. Especially if it's a long journey and you feel some need to do so every day. You'll just be creating an extended period in which the most Nova-capable characters dominate. Not if the point really is for them to go from A to B. Maybe. Once. That would get really strange if it happened a lot. You could just narrate [i]n[/i] days of travel, including a minor encounter or two that pain a picture of the region without playing through them. You can also adjust when short & long rests can happen. On the rationale that medieval travel is difficult (not much of a stretch, really), you can rule that a night's sleep on the road only gives the benefits of a Short Rest, and a Long rest will only be available upon reaching their destination. That way the whole journey becomes a 'day' and can be appropriately attrition based. [/QUOTE]
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