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General Tabletop Discussion
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Wilderness Travel & Encounters/Day - How do you handle it?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6869262" data-attributes="member: 6701872"><p>I run wilderness travel and encounters where each of the following things are true:</p><p>1) There are multiple chances throughout the day to encounter, or be encountered by, something or someone.</p><p>2) Encounters will make sense for where you are and the current circumstances in that area (i.e. you might see a green dragon in a forest, or an army camped in the plains if there is a war on)</p><p>3) Encounters will not in any way be tailored to the party's level, beyond that intelligent creatures encountered might regard you as not even worth the effort to destroy, and may decide to chat with you a bit instead of there is something they think you might know that they'd like to, or will ignore you as long as you don't give them motivation not to.</p><p></p><p>I don't try to shape what the encounters will lead to, leaving that up to the players to decide if they want to find a creature's lair or other such side-treks. I also don't have a set number of times per day/night I check for encounters - that entirely depends on circumstances during the campaign (i.e. I will check less often in a desolate wasteland with very few inhabiting creatures than I would in the same wasteland while it is being crossed by pilgrims of some religion and also scoured for ancient relics by an evil empire and also happens to be the seasonal migratory period of the local lizardfolk).</p><p></p><p>My results have been that my players don't over-spend resources in the encounters they do have unless they are intentionally punching above their weight-class because they don't know that they won't have more encounters before they are able to refresh their resources.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6869262, member: 6701872"] I run wilderness travel and encounters where each of the following things are true: 1) There are multiple chances throughout the day to encounter, or be encountered by, something or someone. 2) Encounters will make sense for where you are and the current circumstances in that area (i.e. you might see a green dragon in a forest, or an army camped in the plains if there is a war on) 3) Encounters will not in any way be tailored to the party's level, beyond that intelligent creatures encountered might regard you as not even worth the effort to destroy, and may decide to chat with you a bit instead of there is something they think you might know that they'd like to, or will ignore you as long as you don't give them motivation not to. I don't try to shape what the encounters will lead to, leaving that up to the players to decide if they want to find a creature's lair or other such side-treks. I also don't have a set number of times per day/night I check for encounters - that entirely depends on circumstances during the campaign (i.e. I will check less often in a desolate wasteland with very few inhabiting creatures than I would in the same wasteland while it is being crossed by pilgrims of some religion and also scoured for ancient relics by an evil empire and also happens to be the seasonal migratory period of the local lizardfolk). My results have been that my players don't over-spend resources in the encounters they do have unless they are intentionally punching above their weight-class because they don't know that they won't have more encounters before they are able to refresh their resources. [/QUOTE]
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Wilderness Travel & Encounters/Day - How do you handle it?
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