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<blockquote data-quote="Bravesteel25" data-source="post: 9803290" data-attributes="member: 7019473"><p>I changed the thread title to be a little more illuminating. Sorry!</p><p></p><p></p><p></p><p>That's certainly not a bad idea. Obviously it's good to lean into what the players want to do, but player agency can't just completely supplant the campaign or world that the DM wants to run just because someone wants to player a flying rat wizard with a superiority complex.</p><p></p><p></p><p></p><p>You're right, a lot of these things can be avoided by having a proper (and firm) understanding of what the game is going to be from the DM's perspective. </p><p></p><p>What you outlined by the psionic fairy sage is another part of this that I have a problem with where players just want to throw anything and everything at the wall, in-universe logic ignored.</p><p></p><p></p><p></p><p>Maybe I didn't state it clearly enough, but it's not about being human-centric, but rather ecleticism in party makeup that often seems to be just for the sake of diversity and a players making their character as special and different as possible in every conceivable way. </p><p></p><p>I realize I may come off as a little curmudgeonly, but it doesn't mean I don't want players to have fun and be special, but I feel like the trend where those boundaries are pushed to the very limit and beyond has only become more and more common. <em>shrugs</em></p></blockquote><p></p>
[QUOTE="Bravesteel25, post: 9803290, member: 7019473"] I changed the thread title to be a little more illuminating. Sorry! That's certainly not a bad idea. Obviously it's good to lean into what the players want to do, but player agency can't just completely supplant the campaign or world that the DM wants to run just because someone wants to player a flying rat wizard with a superiority complex. You're right, a lot of these things can be avoided by having a proper (and firm) understanding of what the game is going to be from the DM's perspective. What you outlined by the psionic fairy sage is another part of this that I have a problem with where players just want to throw anything and everything at the wall, in-universe logic ignored. Maybe I didn't state it clearly enough, but it's not about being human-centric, but rather ecleticism in party makeup that often seems to be just for the sake of diversity and a players making their character as special and different as possible in every conceivable way. I realize I may come off as a little curmudgeonly, but it doesn't mean I don't want players to have fun and be special, but I feel like the trend where those boundaries are pushed to the very limit and beyond has only become more and more common. [I]shrugs[/I] [/QUOTE]
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