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Wildly Diverse "Circus Troupe" Adventuring Parties
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<blockquote data-quote="Bravesteel25" data-source="post: 9804080" data-attributes="member: 7019473"><p>I want to be sure I didn't use the term "circus troupe" in some sort of way that was offensive as it was genuinely just the easiest way I could describe my thoughts on it in a succinct way.</p><p></p><p>I want to make it clear that it isn't really about being a human-centric campaign, but rather for the composition of the party to (in the majority) represent the region in which the game is being played. Yes, there is something to be said for a more "Marco Polo" kind of campaign where the whole group is an outsider, but that's not really what I'm talking about; and even in those games the group itself would probably all be hailing from a shared origin that binds them together.</p><p></p><p></p><p></p><p>Yes, I have no problem with any type of character combination (for the most part) I am just frustrated by how every character needs to feel so special and different that the entire group is "othered" from the setting itself in a way.</p><p></p><p></p><p></p><p>I can definitely understand that. I will say that I think a lot of groups choose the "big happy family" approach just to get stuck in and get the game going, but I can certainly sympathize with wanting more depth within the party's interpersonal relations.</p><p></p><p></p><p></p><p>You could also say that the Players have a lot of freedom to play in a game set up by their DM and it's not too much to ask to play within a specific millieu or set of story expectations. </p><p></p><p>It's all give and take, but let's not act like the DM isn't putting forth the most energy, time, and (often) money which directly benefits the rest of the group.</p></blockquote><p></p>
[QUOTE="Bravesteel25, post: 9804080, member: 7019473"] I want to be sure I didn't use the term "circus troupe" in some sort of way that was offensive as it was genuinely just the easiest way I could describe my thoughts on it in a succinct way. I want to make it clear that it isn't really about being a human-centric campaign, but rather for the composition of the party to (in the majority) represent the region in which the game is being played. Yes, there is something to be said for a more "Marco Polo" kind of campaign where the whole group is an outsider, but that's not really what I'm talking about; and even in those games the group itself would probably all be hailing from a shared origin that binds them together. Yes, I have no problem with any type of character combination (for the most part) I am just frustrated by how every character needs to feel so special and different that the entire group is "othered" from the setting itself in a way. I can definitely understand that. I will say that I think a lot of groups choose the "big happy family" approach just to get stuck in and get the game going, but I can certainly sympathize with wanting more depth within the party's interpersonal relations. You could also say that the Players have a lot of freedom to play in a game set up by their DM and it's not too much to ask to play within a specific millieu or set of story expectations. It's all give and take, but let's not act like the DM isn't putting forth the most energy, time, and (often) money which directly benefits the rest of the group. [/QUOTE]
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