Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bravesteel25" data-source="post: 9804265" data-attributes="member: 7019473"><p>I'm sure it's a combination of different factors. I think there are some players who have been building a concept and want to use it in whatever next campaign they can get into. I think there are also players that have a theme (either mechanical or fluff wise) that they build around. I think the crux of the issue is that the creation and character choice is happening independently of the setting and campaign oftentimes. This isn't just my group, I see group compositions all the time on reddit that are very much what I'm describing.</p><p></p><p></p><p></p><p>Let me clarify that my use of the "crown" wasn't to be disparaging, I'm not in the business of telling people they are having badwrongfun, rather it's a feeling and something I see around the table and throughout the community; a certain level of one-upsmanship you might say.</p><p></p><p>Like I've said previously, the group as a whole should work together to make a great game, but I feel that the general sentiment in the community is that if a DM sets restrictions they are "selfish" and "aren't cooperative" when frankly, they are often the ones putting the most into any one game. I'm not saying DMs should be dictatorial, but players should cut them some slack and maybe they can DM a game with less restrictions in mind when the campaign is over? But many players don't want to do that for a myriad of extremely valid reasons (no problem!) but then they lose a little bit of the agency that is ceded to the DM by the very nature of that role.</p></blockquote><p></p>
[QUOTE="Bravesteel25, post: 9804265, member: 7019473"] I'm sure it's a combination of different factors. I think there are some players who have been building a concept and want to use it in whatever next campaign they can get into. I think there are also players that have a theme (either mechanical or fluff wise) that they build around. I think the crux of the issue is that the creation and character choice is happening independently of the setting and campaign oftentimes. This isn't just my group, I see group compositions all the time on reddit that are very much what I'm describing. Let me clarify that my use of the "crown" wasn't to be disparaging, I'm not in the business of telling people they are having badwrongfun, rather it's a feeling and something I see around the table and throughout the community; a certain level of one-upsmanship you might say. Like I've said previously, the group as a whole should work together to make a great game, but I feel that the general sentiment in the community is that if a DM sets restrictions they are "selfish" and "aren't cooperative" when frankly, they are often the ones putting the most into any one game. I'm not saying DMs should be dictatorial, but players should cut them some slack and maybe they can DM a game with less restrictions in mind when the campaign is over? But many players don't want to do that for a myriad of extremely valid reasons (no problem!) but then they lose a little bit of the agency that is ceded to the DM by the very nature of that role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
Top