Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9804363" data-attributes="member: 6790260"><p>Perhaps. But this brings up another aspect.</p><p></p><p>You mention the players having a stable of characters, or at least character concepts. Something I have noticed is...a lot, and I mean a LOT, of GMs don't really want their players being very creative or offbeat with their characters. They want extremely "normal" people. Preferably human or (with major dispensation) the Tolkien options. Preferably "core four" classes or, with slight reluctance, the nearby classes (e.g. Druid, Ranger, Paladin, Barbarian, Bard), and preferably not the "weird" ones (Artificer, Monk, and Warlock in particular). These GMs may even ban any other races or options. Other elements (e.g. personality) allow quite a bit of freedom, but in terms of what the character is and what they do, a lot of GMs are pretty sharply limiting what players can choose and don't have much (if any) patience for players who have even somewhat different interests/preferences.</p><p></p><p>So, if these are players whom you know have played in many other games, what would this effect have on their preferences? They've been asked to play the same mostly-human characters over and over for years. From <em>your</em> perspective, it might look like they're trying to be disruptive. From theirs, they're finally getting allowed to pull out one of the concepts they've had to hold in the bank for years because they so rarely get the chance to.</p><p></p><p>Obviously this won't be true of every group or every player. But it's just another example of why this kind of behavior might happen. When so, so, so many GMs out there are ultra-traditionalist, the <em>player</em> might feel a strong motivation to break the mold. Conversely, the GM might say, "why is it MY game has to be the game where folks do that?" And there is no good answer. Because it isn't your fault that you have a "please fit in seamlessly with the world around you" preference, but when <em>almost every</em> GM has that preference, it's going to chafe for a player base with more diverse tastes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9804363, member: 6790260"] Perhaps. But this brings up another aspect. You mention the players having a stable of characters, or at least character concepts. Something I have noticed is...a lot, and I mean a LOT, of GMs don't really want their players being very creative or offbeat with their characters. They want extremely "normal" people. Preferably human or (with major dispensation) the Tolkien options. Preferably "core four" classes or, with slight reluctance, the nearby classes (e.g. Druid, Ranger, Paladin, Barbarian, Bard), and preferably not the "weird" ones (Artificer, Monk, and Warlock in particular). These GMs may even ban any other races or options. Other elements (e.g. personality) allow quite a bit of freedom, but in terms of what the character is and what they do, a lot of GMs are pretty sharply limiting what players can choose and don't have much (if any) patience for players who have even somewhat different interests/preferences. So, if these are players whom you know have played in many other games, what would this effect have on their preferences? They've been asked to play the same mostly-human characters over and over for years. From [I]your[/I] perspective, it might look like they're trying to be disruptive. From theirs, they're finally getting allowed to pull out one of the concepts they've had to hold in the bank for years because they so rarely get the chance to. Obviously this won't be true of every group or every player. But it's just another example of why this kind of behavior might happen. When so, so, so many GMs out there are ultra-traditionalist, the [I]player[/I] might feel a strong motivation to break the mold. Conversely, the GM might say, "why is it MY game has to be the game where folks do that?" And there is no good answer. Because it isn't your fault that you have a "please fit in seamlessly with the world around you" preference, but when [I]almost every[/I] GM has that preference, it's going to chafe for a player base with more diverse tastes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
Top