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<blockquote data-quote="The Firebird" data-source="post: 9804368" data-attributes="member: 7015803"><p>This is precisely why it's important for players to choose a character that <em>fits into</em> the world, imo. They are already removed from it, and that means dramatic beats don't land and they naturally think "why should I care about these people again?" The reason is because it's the game the GM decided to run today. </p><p></p><p>If you give them stakes and a personal connection to the community then the game feels more grounded and authentic. </p><p></p><p>That doesn't mean you can't have circus parties. A threat that has an impact on many distinct species was given, and that's comparable to Lord of the Rings. </p><p></p><p>But if <em>everyone</em> is an outsider from a strange land with no personal stake, then it amplifies the players separation from the world, and the resulting experience feels more like a MMO.</p></blockquote><p></p>
[QUOTE="The Firebird, post: 9804368, member: 7015803"] This is precisely why it's important for players to choose a character that [I]fits into[/I] the world, imo. They are already removed from it, and that means dramatic beats don't land and they naturally think "why should I care about these people again?" The reason is because it's the game the GM decided to run today. If you give them stakes and a personal connection to the community then the game feels more grounded and authentic. That doesn't mean you can't have circus parties. A threat that has an impact on many distinct species was given, and that's comparable to Lord of the Rings. But if [I]everyone[/I] is an outsider from a strange land with no personal stake, then it amplifies the players separation from the world, and the resulting experience feels more like a MMO. [/QUOTE]
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