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<blockquote data-quote="EzekielRaiden" data-source="post: 9804381" data-attributes="member: 6790260"><p>Whereas I think it makes no impact one way or the other.</p><p></p><p>Why does that make it feel like an MMO? Almost all MMOs actively work to make you feel part of the world nearly instantly. That's like a core storytelling step for them. Intro quests which get your feet firmly planted.</p><p></p><p>People throw around this "MMO" claim and I so often wonder whether they've even <em>played</em> an MMO, let alone whether they know anything about how they're built and designed.</p><p></p><p>Who cares whether the whole party is "othered" or not? You portray this as somehow a bad thing, where players are now incapable of...something unsaid, not sure what. Why? It's just a different kind of story. Conan the Barbarian is a stranger in a strange land and his companions almost exclusively also are from far away or don't speak the language etc. Why is that totally fine, but doing it as a D&D party is somehow a problem?</p><p></p><p>If you want players to have a personal stake, it's on you to build one. I have to as GM. Was recently reminded of that, in fact. I don't see why the players should be obliged to hand their GM four copies of Generic Everyman Jane Smith, Doer of Mundane Job at the Township of Placeville just so they start off caring slightly more about that GM's prewritten plot.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9804381, member: 6790260"] Whereas I think it makes no impact one way or the other. Why does that make it feel like an MMO? Almost all MMOs actively work to make you feel part of the world nearly instantly. That's like a core storytelling step for them. Intro quests which get your feet firmly planted. People throw around this "MMO" claim and I so often wonder whether they've even [I]played[/I] an MMO, let alone whether they know anything about how they're built and designed. Who cares whether the whole party is "othered" or not? You portray this as somehow a bad thing, where players are now incapable of...something unsaid, not sure what. Why? It's just a different kind of story. Conan the Barbarian is a stranger in a strange land and his companions almost exclusively also are from far away or don't speak the language etc. Why is that totally fine, but doing it as a D&D party is somehow a problem? If you want players to have a personal stake, it's on you to build one. I have to as GM. Was recently reminded of that, in fact. I don't see why the players should be obliged to hand their GM four copies of Generic Everyman Jane Smith, Doer of Mundane Job at the Township of Placeville just so they start off caring slightly more about that GM's prewritten plot. [/QUOTE]
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