Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9804706" data-attributes="member: 7006"><p>No. Because that's not how improv works. The person who makes the offer <em>makes the offer</em>. They are establishing the parameters. They are setting the scene. And thus anyone who comes in and chooses to join in to the scene under those parameters should say 'Yes, And'. But remember... no one is under any obligation to join if they don't want to. They don't HAVE to play in this game the DM is offering. They can just walk away. But if they decide to stay and join... they should say 'Yes, And'.</p><p></p><p>And look... if the players wanted to have a game where they could create whatever characters they wanted... then <em>they</em> should be the ones to make the offer "We'd like to play a D&D game with these characters we have made... who is willing to DM for us?" At which point, if some DM steps forward to run the game, then that DM should <em>also</em> say 'Yes, And' and run the game the way the players have asked of them. It goes both ways.</p><p></p><p>But again, as I said in the second half of my post... the <em>actual</em>, real-life action that will more often than not be taken is compromise. The DM will establish some parameters of what they'd prefer in the game they'd like to run... the players that wish to play in that game will state some of their preferences as well for what would make the game more meaningful to them... and the DM and players will then <em>work together</em> and compromise so that everyone can get most of what they want and be happy with the combined result. Which is exactly what happens most of the time.</p><p></p><p>The only time it doesn't happen is when any specific DM or player wants a certain thing that they are 100% unwilling to compromise on, but then can't find anyone else to go along with it. That person is basically S.O.L. But yes, that means unfortunately... when that person is a <em>player</em>, it is more difficult for them because the numbers aren't in their favor. A DM who takes a hard line on something that a player or two says 'No' on... has a much easier time just letting those couple players walk and then find replacements to fill in because the player pool is so much deeper. But when the opposite happens-- when a player takes a hard line and says something like 'I want to play X game or Y edition'-- there are a lot less DMs out there for that player to go to to ask to run a game. They might not have the options that the hard line DM does. So yeah... players will get screwed over more times than DMs will when it comes to bits and bobs of the game they are unwilling to bend on. But, you know... that's how things go sometimes. Players cannot take hard line stances as easily as DMs can on certain things because the replacements available are much less. Which really means that if a specific person that is a player wants a specific game to have a specific thing... then at some point they need to just bite the bullet and DM that game themselves. Because then they can 'make the offer' of the game parameters to the larger player pool, and any players who steps forward wanting to play will then be under the same social contract to say 'Yes, And'.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9804706, member: 7006"] No. Because that's not how improv works. The person who makes the offer [I]makes the offer[/I]. They are establishing the parameters. They are setting the scene. And thus anyone who comes in and chooses to join in to the scene under those parameters should say 'Yes, And'. But remember... no one is under any obligation to join if they don't want to. They don't HAVE to play in this game the DM is offering. They can just walk away. But if they decide to stay and join... they should say 'Yes, And'. And look... if the players wanted to have a game where they could create whatever characters they wanted... then [I]they[/I] should be the ones to make the offer "We'd like to play a D&D game with these characters we have made... who is willing to DM for us?" At which point, if some DM steps forward to run the game, then that DM should [I]also[/I] say 'Yes, And' and run the game the way the players have asked of them. It goes both ways. But again, as I said in the second half of my post... the [I]actual[/I], real-life action that will more often than not be taken is compromise. The DM will establish some parameters of what they'd prefer in the game they'd like to run... the players that wish to play in that game will state some of their preferences as well for what would make the game more meaningful to them... and the DM and players will then [I]work together[/I] and compromise so that everyone can get most of what they want and be happy with the combined result. Which is exactly what happens most of the time. The only time it doesn't happen is when any specific DM or player wants a certain thing that they are 100% unwilling to compromise on, but then can't find anyone else to go along with it. That person is basically S.O.L. But yes, that means unfortunately... when that person is a [I]player[/I], it is more difficult for them because the numbers aren't in their favor. A DM who takes a hard line on something that a player or two says 'No' on... has a much easier time just letting those couple players walk and then find replacements to fill in because the player pool is so much deeper. But when the opposite happens-- when a player takes a hard line and says something like 'I want to play X game or Y edition'-- there are a lot less DMs out there for that player to go to to ask to run a game. They might not have the options that the hard line DM does. So yeah... players will get screwed over more times than DMs will when it comes to bits and bobs of the game they are unwilling to bend on. But, you know... that's how things go sometimes. Players cannot take hard line stances as easily as DMs can on certain things because the replacements available are much less. Which really means that if a specific person that is a player wants a specific game to have a specific thing... then at some point they need to just bite the bullet and DM that game themselves. Because then they can 'make the offer' of the game parameters to the larger player pool, and any players who steps forward wanting to play will then be under the same social contract to say 'Yes, And'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
Top