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<blockquote data-quote="EzekielRaiden" data-source="post: 9805160" data-attributes="member: 6790260"><p>Beyond that, the point of a "pitch" is to sell folks on a concept. If they do not stick to the concept, one possibility is that they're being disingenuous jerks who faked agreement and then immediately reneged on that agreement. Another possibility is that the pitch <em>failed</em>, that is, it did not "sell or win approval" and thus the player didn't engage with it all that much.</p><p></p><p>I understand that GMs put in work. I'm a GM myself. But something critical is that the GM has to actually put that work in...for <em>desirable</em> things. Stuff the players <em>want</em> to engage with. It's not the players' fault if the GM does a crapload of work on something they genuinely do not feel any motive to embrace. Rant and rave all you like about how hard you work as GM, if you're offering something that just doesn't catch their interest, <em>that's your fault as GM</em>, not their fault as players for failing to fall in line.</p><p></p><p>Which is a big part of why I just...don't take the whole "I worked so hard and they were just jerks!" argument even remotely seriously. If you pour your heart and soul into a work, into anything, and the audience responds with disapproval...what other medium says "no, the <em>audience</em> are all JERKS for not liking what you made! They should be THANKFUL for all the WORK you did!"? Even in the TTRPG space, if someone pre-orders a book and then decides they think it's garbage, they're gonna return it and expect a refund--and I don't see why they shouldn't expect that.</p><p></p><p>If you're consistently, without fail, getting players that aren't actually compelled by the pitch you're offering, perhaps it's the hundreds of totally unrelated disparate people, reflecting a horrifically bad community that craps on GMs left and right and has no respect whatsoever....or maybe, <em>just maybe</em>, the issue lies in the pitches themselves.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9805160, member: 6790260"] Beyond that, the point of a "pitch" is to sell folks on a concept. If they do not stick to the concept, one possibility is that they're being disingenuous jerks who faked agreement and then immediately reneged on that agreement. Another possibility is that the pitch [I]failed[/I], that is, it did not "sell or win approval" and thus the player didn't engage with it all that much. I understand that GMs put in work. I'm a GM myself. But something critical is that the GM has to actually put that work in...for [I]desirable[/I] things. Stuff the players [I]want[/I] to engage with. It's not the players' fault if the GM does a crapload of work on something they genuinely do not feel any motive to embrace. Rant and rave all you like about how hard you work as GM, if you're offering something that just doesn't catch their interest, [I]that's your fault as GM[/I], not their fault as players for failing to fall in line. Which is a big part of why I just...don't take the whole "I worked so hard and they were just jerks!" argument even remotely seriously. If you pour your heart and soul into a work, into anything, and the audience responds with disapproval...what other medium says "no, the [I]audience[/I] are all JERKS for not liking what you made! They should be THANKFUL for all the WORK you did!"? Even in the TTRPG space, if someone pre-orders a book and then decides they think it's garbage, they're gonna return it and expect a refund--and I don't see why they shouldn't expect that. If you're consistently, without fail, getting players that aren't actually compelled by the pitch you're offering, perhaps it's the hundreds of totally unrelated disparate people, reflecting a horrifically bad community that craps on GMs left and right and has no respect whatsoever....or maybe, [I]just maybe[/I], the issue lies in the pitches themselves. [/QUOTE]
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