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<blockquote data-quote="Hussar" data-source="post: 9805189" data-attributes="member: 22779"><p>One guy? What's that like?</p><p></p><p>Me? I've spent years with experiences far closer to [USER=6750908]@DammitVictor[/USER] than not. From the player in a high concept, post-humanist SF game who wants to play an Amish luddite in the group of high tech robot people, bioengineered spacers and the like, to players who, as a group, after being pitched an exploration, low magic game, come to me with not one, but THREE full caster character concepts who want to stay at home. To the Waterdeep-Dragonheist game, a campaign of urban intrigue, where I got FIVE PC's, all from parts unknown, none of which had any social skills and all just wanted to play murder hoboes.</p><p></p><p>I've largely given up to be honest. I lost this fight long ago and I'm too tired to try to buck the trend. Play whatever the heck you want to play and I'll make it work somehow. Because, frankly, it's just not worth the energy anymore. I put zero effort into settings anymore because there's no point. The players could not give the slightest rat's petoot. They will come with their fully formed characters, no matter if I say I would like to do character generation as a group and not individually. </p><p></p><p>I just can't be asked anymore. The player's win. Decades of the same thing, over and over again. Didn't matter if I was playing homebrew or published. The players couldn't ever be bothered actually taking the 15 minutes to read the campaign primer and always insisted on playing what they wanted to play. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 9805189, member: 22779"] One guy? What's that like? Me? I've spent years with experiences far closer to [USER=6750908]@DammitVictor[/USER] than not. From the player in a high concept, post-humanist SF game who wants to play an Amish luddite in the group of high tech robot people, bioengineered spacers and the like, to players who, as a group, after being pitched an exploration, low magic game, come to me with not one, but THREE full caster character concepts who want to stay at home. To the Waterdeep-Dragonheist game, a campaign of urban intrigue, where I got FIVE PC's, all from parts unknown, none of which had any social skills and all just wanted to play murder hoboes. I've largely given up to be honest. I lost this fight long ago and I'm too tired to try to buck the trend. Play whatever the heck you want to play and I'll make it work somehow. Because, frankly, it's just not worth the energy anymore. I put zero effort into settings anymore because there's no point. The players could not give the slightest rat's petoot. They will come with their fully formed characters, no matter if I say I would like to do character generation as a group and not individually. I just can't be asked anymore. The player's win. Decades of the same thing, over and over again. Didn't matter if I was playing homebrew or published. The players couldn't ever be bothered actually taking the 15 minutes to read the campaign primer and always insisted on playing what they wanted to play. 🤷 [/QUOTE]
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