Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 9805411" data-attributes="member: 6750908"><p>I was going to fight you on this; it sounds like he's describing using the DM, the table, and the game as props in his solo exercise. But you do have a point... if that's the game everyone is playing, they're competing/collaborating in that kind of gameplay, and the other players trying to act out <strong><em>their personal stories</em></strong> using the table as their stage are part of the game. That can be fun. D&D is a good enough ruleset for enjoying that kind of game.</p><p></p><p>I don't often see it working that way in practice. Could be a cognitive blindspot, or it could be traveling in different social circles-- or pure dumb luck-- but I mostly see the people who <em>want to play that game</em> resenting the DM and the other players for wanting to play that game with them. Demanding spotlight time for themselves, wanting the game to cater to <strong><em>their</em></strong> storylines. Most of the people I see arguing for the compelling need to have at least one full letter-sized page of backstory don't want to play that game, and aren't getting anything out of those long, dreary backstories... they just <em>believe they're necessary</em> because they learned to play in a certain era, shaped either by the narrative roleplaying trends of the 90s-00s or the Actual Play culture of the 10s and 20s.</p><p></p><p>And I rarely see it benefiting anyone but the people using them to hold games hostage. People who <strong><em>want</em></strong> deep, character-driven immersive roleplaying get <strong><em>more of what they want </em></strong>when their backstories are short and succinct enough that the other players can remember them, and intertwined enough that the other players are playing with them. People who just want to play casually don't have to write or read useless word count that only two people at the table are expected to know or care about. The umpire who has everyone's relevant narrative hooks on a 3x5" index card has less trouble weaving everyone's story arcs into a shared campaign, which makes everyone happier.</p><p></p><p>Mandatory, elaborate backstories add very little to the games that most people insist require them. If the people advocating for them <strong><em>actually </em></strong>benefitted from them, then we'd actually be talking about people who have different gameplay expectations and preferences. Most people playing D&D, the way most people play D&D, would have a <em>much better time </em>playing D&D if they either created their characters much more casually or much more formally. Less effort for bigger rewards.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9805411, member: 6750908"] I was going to fight you on this; it sounds like he's describing using the DM, the table, and the game as props in his solo exercise. But you do have a point... if that's the game everyone is playing, they're competing/collaborating in that kind of gameplay, and the other players trying to act out [B][I]their personal stories[/I][/B] using the table as their stage are part of the game. That can be fun. D&D is a good enough ruleset for enjoying that kind of game. I don't often see it working that way in practice. Could be a cognitive blindspot, or it could be traveling in different social circles-- or pure dumb luck-- but I mostly see the people who [I]want to play that game[/I] resenting the DM and the other players for wanting to play that game with them. Demanding spotlight time for themselves, wanting the game to cater to [B][I]their[/I][/B] storylines. Most of the people I see arguing for the compelling need to have at least one full letter-sized page of backstory don't want to play that game, and aren't getting anything out of those long, dreary backstories... they just [I]believe they're necessary[/I] because they learned to play in a certain era, shaped either by the narrative roleplaying trends of the 90s-00s or the Actual Play culture of the 10s and 20s. And I rarely see it benefiting anyone but the people using them to hold games hostage. People who [B][I]want[/I][/B] deep, character-driven immersive roleplaying get [B][I]more of what they want [/I][/B]when their backstories are short and succinct enough that the other players can remember them, and intertwined enough that the other players are playing with them. People who just want to play casually don't have to write or read useless word count that only two people at the table are expected to know or care about. The umpire who has everyone's relevant narrative hooks on a 3x5" index card has less trouble weaving everyone's story arcs into a shared campaign, which makes everyone happier. Mandatory, elaborate backstories add very little to the games that most people insist require them. If the people advocating for them [B][I]actually [/I][/B]benefitted from them, then we'd actually be talking about people who have different gameplay expectations and preferences. Most people playing D&D, the way most people play D&D, would have a [I]much better time [/I]playing D&D if they either created their characters much more casually or much more formally. Less effort for bigger rewards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wildly Diverse "Circus Troupe" Adventuring Parties
Top